Okay. My game has a working Monster AI now. Next I need a death screen, a start screen and inventory interactions to make something playable out of it. Furthermore I should think about a good boss stage for the end game.

... and about a good name of course. (I'm bad in giving things a name.)


BTW I've built the battle system using the free 1W6-System. 1W6 offers a way to play a battle with only 1d6. This way I don't need to store HP and other characteristica for every monster on a map inside the spectrum's tiny RAM. Instead I just look up the attributes of a monster class when the player fights against one individual of this class.

Sadly 1W6 has no proper english translation yet. Maybe this would be worth another side project...


Sign in to participate in the conversation

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3