Okay. My game has a working Monster AI now. Next I need a death screen, a start screen and inventory interactions to make something playable out of it. Furthermore I should think about a good boss stage for the end game.

... and about a good name of course. (I'm bad in giving things a name.)

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BTW I've built the battle system using the free 1W6-System. 1W6 offers a way to play a battle with only 1d6. This way I don't need to store HP and other characteristica for every monster on a map inside the spectrum's tiny RAM. Instead I just look up the attributes of a monster class when the player fights against one individual of this class.

Sadly 1W6 has no proper english translation yet. Maybe this would be worth another side project...

1w6.org/english

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Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

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