Erik Möller (@eloquence) fragt sich wie ich, warum die traditionellen Massenmedien so wenig über das #Fediverse berichten.

Er vermutet, es liege daran, dass es keine Großinvestitionen gibt. Das Fediverse funktioniert auch ohne großes Geld. Aber kleines Geld ist für den nachhaltigen Betrieb wichtig.

Wichtiger Text:

I just finished the pixel art for another feature that was planed for RogueBox Adventures v3.0.0 already , but didn't made it in.
I'm talking about an improved farming system.
The changes I'm planing will raise the total number of things that can been grown on an farming plot from 3 to 16!
I hope this will make farming a bit more funny/useful.

Hello, everyone! Issue #327 of my #gamedev newsletter is here, with advice on communication in game design, business blunders, and a critique of a critique of a cult classic. Enjoy!

I never thought that wanting a general purpose computing device would make me a dinosaur in today's computing environment, but here we are. "Post PC" world, why would anyone want a computer other than developers, just do everything in the cloud, etc.

I never thought we'd be clamoring for the days of timesharing systems and terminals, but we're not only moving in that direction but we're paving the way.

It makes me feel like we've seen the future and thought "that's too hard" and moved away.


@aral 🔗
Do you use #uBlock #Origin? Did you know that you can use the Better #Blocker block list on it?

Just add the #rules from here:

PS. If you have other rule sets, I’d recommend not mixing them as we go to great pains to ensure that we don’t break sites while protecting your/our #privacy. If you are mixing #rulesets, we can’t help you if things break :)

Hello, everyone! Issue #326 of my #gamedev newsletter is out, with an unusual format and mix of links to make up for the recent dry spell. Enjoy!

Yesterday, I've tested a few new features for RogueBox Adventures and ended up with building and decorating a house. This made me think that RBA maybe should have a second game mode.
I think of one big map instead of several small ones. No quests. No dungeons. Just a big sandbox for the player to have fun with. Maybe in this mode the currently unused feature of spawning villagers could be reactivated and expanded a bit.
Any input on this idea would be highly welcome.

Hello, everyone! Issue #325 of my #gamedev newsletter is here, with extensive commentary on the legacy of Doom, and good news from the D&D front when it comes to representation in games. Enjoy!

the idea of publishers killing the Internet Archive is horrifying and should be horrifying to everyone.

But yes we need to decentralize it. put a copy in universities around the world. It can't just be one place in CA.

Oh it worked!

"#Linux is my creative work daily driver, on 95% #libre and #FOSS tools. A few years ago it was the opposite, I was on 95% proprietary tools. It is often said that you cannot be on Linux if you do #creative work for a living, but I have transitioned across the last few years and love it. With the advances in #librecreative software the workflows just keep getting better and better. This collection shows some snapshots of my setup and how I use it."

TuxJam 83 is out. @kevie, @mcnalu & @thelovebug take a look at Redcore #Linux, SimpleTask and Standard Note on #Android along with the usual mix of #ccmusic

Hello, everyone! Issue #324 of my #gamedev newsletter is here. From the summary: the largest game bundle ever, game engines, interactive fiction and retrogaming. Enjoy!

if you can't make a living when people """"steal"""" your art, that's not a problem with """"theft,"""" the problem is you live in a society where you are required to turn culture into property in order to justify your right to exist!! that's what's fucked up!!! not people posting your book online for free!!

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Today I've finished two new things for RogueBox Adventures.
The first thing are boulders, that can be pushed around by the player. The other addition are holes in the ground. You can jump over holes, as long as the tile behind them is empty and walkable.
You are also able to push boulders into holes in order to 'build bridges'.
I plan to use this two features to build little puzzles for the new dungeon I'm working on.

Check out my latest article: what makes text adventures tick; it shouldn't be a mystery how #game #engines work, and how best to learn if not with the most low-tech kind of game there is?

Bandcamp Album of the Day:

ARC: Fleet

If you ever wanted to know what to get me for Christmas the bass sound in the track "Escape" is pretty much perfect.

#bandcamp #music

Even better news, #bbcbasic is now free and open source:
"BBC BASIC for SDL 2.0 (BBCSDL) is an advanced cross-platform implementation of BBC BASIC for Windows, Linux (x86 CPU only), Mac OS-X, #RaspberryPi (Raspbian), Android and iOS."

Richard T Russell helped specify BBC Basic back in the day, wrote the #z80 version for #Acorn, then later for #Sinclair and #Amstrad, and is still maintaining it.


@feoh @jirka

Hello, everyone! Issue #323 of my #gamedev newsletter is now out. Inside: using retrogaming tools for rapid prototyping, a rant on the Ruby software ecosystem and a handful of links with little comment. Enjoy!

Here is a first impression of the new thing for RogueBox Adventures I'm working on ATM.
It's a new dungeon, called 'demonic keep'(working title), and will be some kind of prison dimension.
I plan an own quest and several prisenors (the player can free them) for this new area.
It will need a bit more work before I can push the first version of this to the git-repo of RBA.

Just fixed my favourite headphones by cutting of the jack plug, which seemed to be broken and connecting a new one, which I've removed from some defect pc speakers.
My headphones sound as good as before. :D
I know they are old and worn off already and I could have bought some new headphones for just a few bucks but I really like to fix things. It reduces waste and is always a rewarding experience.

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Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3