Since a few months I've the idea of forking a little side project from RogueBox Adventures after the next release. The game would have one huge randomly generated map with towns,wilderness and dungeons on it and play a bit like a classic crpg. I also have an raw idea for a plot already where the player needs to solve different themed dungeons in order to save the world.
I'm not sure if I really will start this project but I guess it could be a cool game.

Today I was able to work a bit more on RogueBox Adventure's item suffix system. 6 of 25-30 suffixes are already implemented yet. It seems the system will be much more complex then I expected but I guess the games battle system will gain a lot of depth because of suffixes.

The past days I didn't work on my game much. (Shame on me! ;) )
Instead I spent my time on Isleward a MMORPG completely written in javascript. It can be played in browser or via a native client. IMHO the game does many things right and could be seen as an example for a good foss rpg. The comunity seems to be very friendly as far as I could tell. And... I LOVE the 8bit-ish art style!

isleward.com

Today I made some progress with the item suffix system of RogueBox Adventures. I hope I'll be ready to upload my changes soon.
But now I am kinda unhappy with the alchemy system. Maybe I will rework it as well.

Past weekend I did at least a little progress on RogueBox Adventures.
I'm still have hope that we will have some release this year. The todo-list isn't that long anymore:

-finish the main quest as far as possible

-add some more NPCs and small side quests

-finally finish the suffix system for items (hope to do this during the next days)

-rework the damage of weapons(this will need some testing and balancing work)

Wow! It seems the pyxel retro game engine did some nice progress since I visited its github page last time. I'm looking foreward to see some games made with this.

github.com/kitao/pyxel

What a crazy week. A lot of family drama last weekend followed by 5 days full of extra work. Let's hope this weekend will be better and I will find some time for my game.
But we'll see...

Another busy but very beautiful week is over. I hope I'll find a bit time to work on Roguebox Adventures tomorrow.
Expect some new screens soon!

Here are the new screens I promised. The first one shows a dialog from Adventures story, the second one shows the new edges for liquids and the last one shows the new wall edges.

I just listened to s02e01 of 'Comand Line Heros' a podcast about open source made by RedHat.
I got aware of it because this episode was about gaming and open source.
I think they are a bit to optemistic about what they call 'a shift toward open source attitudes inside gaming industry' but I think I'll give the format a chance and listen to s02e02 too. Not at last because of the good production value the show has.

Command Line Heroes: feeds.pacific-content.com/comm

I just listened to s02e01 of 'Comand Line Heros' a podcast about open source made by RedHat.
I got aware of it because this episode was about gaming and open source.
I think they are a bit to optemistic about what they call 'a shift toward open source attitudes inside gaming industry' but I think I'll give the format a chance and listen to s02e02 too. Not at least because of the good production value the show has.

Command Line Heroes: feeds.pacific-content.com/comm

I was totaly mute on Mastodon for the past weeks (or are it months already). The main reason for this was a busy time in my RL (including a new job and some private changes). But I really hope that things will become better soon and I can post a few screenshots of my progress with RogueBox Adventures. I used the bit of sparetime I had to work on it and just started to implement an plot into the game. You can follow this story or completely ignore it.

I just tried today.
What a nice little !
It is perfect for a fast run during your break or before going to bed. It has also a very good UX for a ascii game and a few interesting simplifications in comparison to the classic roguelike formula. And the best of all it is !

download.tuxfamily.org/boohu/i

Imagine a federated platform like #PeerTube that replace #iTunes for distributing podcasts. It would have all the benefits of pirate radio (or #HackerPublicRadio); diverse voices, a plurality of sources, decentralized production and consumption, plus all the benefits of iTunes; any podcaster can potentially heard by anyone in a global audience, and without the downsides of a platform controlled by a single gatekeeper like Apple corporation.

Today I've added an invisible buff to RogueBox Adventures. Looks good so far. The next step will be to add invisibility for monsters too. I hope this adds some more tactical deepth for the battles inside the game.

Yesterday I reworked the text-output of RogueBox Adventures.
I am not sure if I like the way it looks now but at least you can read your messags much better now.

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