Friendly reminder:

There is a game of chess running between the users of Twitter and the users of Mastodon and you can be part of it by following @votechess and participate in the poll for the next move.

I really like the idea behind this.
Unfortunately not many people from Mastodon seem to participate in this game.

Hey everyone!
Right now users of Mastodon and users of Twitter are playing a game of Chess against each other. If you like to be a part of this, simply follow @votechess and participate in the votes for the next turn.

Hello, everyone! My #GameDev news for 5 September 2021 are here, with classic games, classic books, and then one very fresh tabletop RPG. Enjoy! notimetoplay.org/blog/gamedev-

Holy crap, there's now a Community Edition version of Brogue! There's a dedicated group doing bugfixes, improving the code and adding quality of life improvements. It's quite good, and great to see my favourite #oldschool #Roguelike getting that kind of love.

#gameing #Brogue #Linux

Hello, everyone! My #GameDev news for 25 August 2021 are here. Inside: competitions, authoring tools, old games remembered and preserved. Enjoy! notimetoplay.org/blog/gamedev-

Past friday Neverwood Records published "Haunted Kingdom Ayaruza - The abandoned abbey at the seaside" on tape. This is the first release for this Dungeon Synth project of mine.
Please check it out, there are still plenty of tapes available.

neverwood.bandcamp.com/album/t

Neverwood also published a compilation, which also contains a song of me. Maybe you want to check this out too. ;-)

neverwood.bandcamp.com/album/g

I've released "Gruescript" to open beta: versificator.itch.io/gruescrip

It's an online tool/scripting language for creating point-n-click text adventures. It's designed to create games that feel as close as possible to classic puzzly parser games, but replacing the type-in prompt with a contextual button-driven interface, making the games friendly to modern devices and players.

Hello, everyone! My #GameDev news for 15 August 2021 are here, with beloved classics, and lessons for game developers of all kinds. Enjoy! notimetoplay.org/blog/gamedev-

Do you play #games?

This is 0 A.D. The water is beautiful. The ships are great. The battles are amusing. I play this on Ubuntu ThinkPad.

#0ad #FreeSoftware

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People who come to my website often go, "you've made so many games!"

Yes I did. Stop worrying and make games.

After a big month of hard work, I'm happy to release today a new website for my webcomic Pepper&Carrot! It was a rewrite I made from scratch this time: peppercarrot.com/

More infos and report on the blog-post: davidrevoy.com/article853/new-

Last night on my way home I was caught by sudden rainfall. The streets were very quiet. Almost no cars around. So I decided to make the best out of this situation and do some field recordings with my phone.
Maybe I can use them for a Ambient song or something similar in the future.

Hello, everyone! My #GameDev news for 25 July 2021 are here. Inside: toxic game development past and present, website news and much more. Enjoy! notimetoplay.org/blog/gamedev-

covid vaccination 

Since yesterday I am fully vaccinated. :)

The center where I got the injection was very full but I think this is a good thing.

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3