I have released a little somethin last month as well.
If you like and/or classic vampire stories you may want to check out my new side-project Haunted Kingdom Ayaruza.

windgeist.bandcamp.com/album/t

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Also Cesar Alexandre, the artist behind Mount Shrine passed away last month from Covid-19. I'm sure his family could use some extra money now.

Mtshrine.bandcamp.com

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Talking of Dark Ambient. The works of Mombi Yuleman are also worth to be checked out.

Here is my favourite:
mombiyuleman.bandcamp.com/albu

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It's and I like to post some suggestion for people, who want spent some money.

simonstalenhag.bandcamp.com/al

This is the best (Dark) Ambient album I've heared in a while. Minimalistic and very smoothing.

i've tagged out 600+ open source, experimental and tiny tools by their qualities and built a new website for sorting through them!

these are all tools towards joyful digital creation, with the goal of enabling working entirely outside of proprietary systems- moving instead from one hand-made software to another.

(the list takes submissions if it is missing yours >:))

tinytools.directory

Hello, everyone! My #GameDev news for 5 April 2021 are out, with talk of game ports, preservation, competitions, worldbuilding and more. Enjoy! notimetoplay.org/blog/gamedev-

Great Tip for Linux Musicians/Producers (also handy for users of other OS): over 100 free sampled instruments in ready-to-use format 

Just discovered something really cool (and free)!
There is a website called pianobook.co.uk/ where people record and upload sampled instruments. Previously the instruments only worked in Kontakt or Logic, but someone converted over one hundred of them to the Decent Sampler format.

Here's the next bit of good news: the creator of the free Decent Sampler plugin recently made a linux vst version so this can be used natively in Linux! On the download page there is also a good tip on how to find the compatible instruments on piano book.
decentsamples.com/product/dece

Up til now, pretty much the only sampled instruments I had available to me were via running the free Spitfire LABS and BBC Orchestra through Carla (which was using Wine). That obviously took a lot of CPU. So I'm thrilled about this amazing new possibility and looking forward to downloading loads of new instruments!

(PS Sorry for the mega-post I'm a bit overexcited!)

Hello, everyone! My #GameDev news for 25 March 2021 are here. Roguelikes, interactive fiction and shooters: what a combination. Enjoy! notimetoplay.org/blog/gamedev-

Ein erstes Feedback zur Ars Magica Runde hat uns dann allen echt den Tag versüsst..

"Erstmal ein Riesenlob für diese Mammutarbeit. Ton, Sprache und als Bonus noch die Sounds. Das gehört zum besten was ich an Rollenspielmitschnitten gehört habe."

Danke! #pnpde #ttrpg #arsmagica

💥 @bleeptrack@twitter.com and I built an open source Git learning game! With playing cards! And time travel! Play it now: ohmygit.org

Hello, everyone! My #GameDev news for 15 February 2021 are here, with discussion of classic shooters, interactive fiction, and a few words on making money from games. Enjoy! notimetoplay.org/blog/gamedev-

Pixeling little demons while listening to Irving Finkel, who talks about ancient mesopotanian ghost stories.
Perfect combo. :D

youtube.com/watch?v=zNNaZ110ee

Today I started to draw a few new enemy sprites for RogueBox Adventures.
Originally I didn't had plans to add the new dungeon, I started to work on a while ago, in the next release.
But now I had some nice idea how to include this thing in the games main story with relatively low effort.
So it is time to populate this dungeon properly I guess.
I plan to use it as some kind of after game challenge because I think there isn't much to do after defeating the main boss.

Finally figured out what the deal is with people complaining about a so-called "#indiepocalypse". They expected to get rich quick and it turned out to not be so easy.

Yo, who lied to you that anyone could make it big? Pro tip: in a gold rush, It's mostly the shovel makers who end up with big money.

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3