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sprite421 boosted

my advice for creating stuff is just to make a shittier version of the thing you want to create. Then years later you will look back on it and realise you actually made the good version, you just didn't realise it at the time

sprite421 boosted

here's a project i had some involvement in, organized by rami: meditations.games/

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It's the last day of the year 🌸 and I'm releasing 🗓️BTYE - Before The Year Ends🗓️
A super cute and microgame about new year's resolutions
Play it at maruki.itch.io/btye
#pixelart #gamedev #HappyNewYear2019

So excited to be a part of 🌅MEDITATIONS, a yearlong interactive performance playing out on your PC.

🌿 Get a different game/interactive work served up to you ~each day~ of 2019. Hundreds of talented designers are building this awesome project!

🖥️ Check it out--

I'd like to push a big update to Giant's Chalice before winter wraps up. My first "big" game, so though I love it, I have learned a lot since it went live. Thanks to those who have already explored this flawed gem. I'll polish it up a little bit soon.


sprite421 boosted

Hi I'm Nathan, designer and developer at A.V. Knights. I like clean and funky designs, and strange and expressive games. Check out some of my recent projects at


Hi! Game Making Social is a part of the Fediverse dedicated to being a cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3