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hi everyone! i'm sol, a 3D environment artist and general art enthusiast. i love modeling rocks, environmental storytelling, and cool colors. i've previously worked on the waylanders, cover me in leaves, and guacuco (my first personal game!)

🕹️mnsoleart.itch.io/
🖼️mnsole.art/

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sol boosted

screenshots of my work from recently. these are the electric ruins in one of the spaces you shortly explore.

today was my first payday in a year :) it's also the first summer in two years that i've felt somewhat stable and hopeful for the future. it finally feels like summer again! i almost cried a little about it. i really hope this keeps up! also if you read this you will have a wonderful weekend, guaranteed!!!!

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From black beans to pigment to watercolor. Learning how to turn plants into watercolor has been so rewarding 🥰
#mastoart #pigments #wildcrafting

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work is kicking my ass, but today i had the strength to sit down and style my HTML form project :) it's a required exercise for my web design cert, where I need to build this from scratch without any guidance!!

....i still had to go back to the forms lesson because i fumbled the css, but i think i got it better this time!

very happy to be in an instance that's small and cozy and with cool peeps. i follow people from bigger instances and they seem to be complaining/discoursing about self boosting and twitter people and whatnot, and i didn't come to mastodon for that. so yeah! i like this place a lot. :)

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I've decided to get back into game dev after ~2.5 years by taking a straight "ink to paper"/sketchbook approach to the Famicase (famicase.com/) gallery.

If nothing else comes of Indiepocalypse, I've at least freed myself in how I approach games.

pizzapranks.itch.io/famicase-0

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sol boosted

Took some time to do, but my @ArtStationHQ@twitter.com page is finally up to date ✨

Feel free to drop by:
artstation.com/halisavakis

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sol boosted

game's going to be unlit, so i gotta paint shadows as well! i need to update the punching bag model actually it looks squeaky clean next to the shitty chair and rubbish bin haha

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For reference, this is the style the ring will be in. Comic-y, hand painted , low-poly models. :3c They're a fun challenge to tackle, since you really have to balance the amount of detail to make it lived in/scrappy, but without making it noisy, or making it so subtly it won't show up further away.

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super minor, but! im back on track with 3d thanks to the silly models i did lately, and i managed to set up a basic fighting ring. all the strings/poles/turnbuckles are done through symmetry and arrays!! for the past four years i did most of these things by hand so it was a bit of a challenge to understand how to do it by just parameters, but it's cool!!! i got i tnow!!!! less work!!! woo!!

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RT @GameHistoryOrg@twitter.com

A year-long search for a lost video game pioneer comes to a happy conclusion today.

It is our honor and privilege to introduce you to Van Mai, the innovator who brought female representation to home video games 40 years ago.
gamehistory.org/wabbit/

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Someone carved the alphabet into a tree and let it deform for five years and made a font out of it: bjoernkarmann.dk/occlusion-gro

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.