@selfsame How was it? I've always been super interested in Godot, but offput by having to learn their scripting language.
@luckystrike pretty good! the editor makes it easy to work on chunks of scenegraph and then you just instance and move things around with code. Also thought the physics stuff was easy to set up (which wasn't the case with Unity)
@selfsame Badass!! Yeah, I've hardly used Unity, but it's nice when your engine and tooling can just get out of the way. :) It's so cool what y'all are doing with Arcadia because I'd love to see Lisps more broadly adopted in game software. Anyway, nice job this go-around, pal!
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3