#introduction hi gamemaking.social I'm selfsame and this is my game dev aspect. I've made a lot of art games and have a lot of strange dev gifs I might share from time to time.
I also make tools and have a big interest in procedural generation.
Oh! I'm also a huge fan of Blender and always happy to answer questions.
Putting out a 1.0 release of ArcadiaGodot which gets Clojure into the Godot game engine. Boosts good!
my lisp game jam entry is up at https://selfsame.itch.io/orbomancy
it's also the first Godot game written in clojure which was a ton of fun
and a dead simple System.Object state
aaand Arcadia style hook functions https://github.com/arcadia-unity/ArcadiaGodot#hooks
ArcadiaGodot gets a filewatcher to reload .clj
My Three Repls
Figured out how to use Godot's signals in clojure, feels good to be doing systems work again
some deep katamari lore (birdsite) https://twitter.com/JasperRLZ/status/1289960052250435584
nothing flashy to show off with openroll but I'm calculating all the hull volumes and using that to limit pick ups and grow the ball shell realistically
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3