#introduction hi gamemaking.social I'm selfsame and this is my game dev aspect. I've made a lot of art games and have a lot of strange dev gifs I might share from time to time.
I also make tools and have a big interest in procedural generation.
Oh! I'm also a huge fan of Blender and always happy to answer questions.
some deep katamari lore (birdsite) https://twitter.com/JasperRLZ/status/1289960052250435584
nothing flashy to show off with openroll but I'm calculating all the hull volumes and using that to limit pick ups and grow the ball shell realistically
"Pottergame" now released https://www.glorioustrainwrecks.com/node/11931
here's the animations in game
i've gotten pretty good at making walk cycles!
there we go
not going so hot
I occasionally make games based on my dreams/nightmares or weird and rarely explored concepts. My main sources of inspiration are works by Kimberly Kubus and Jinxtengu. The games are released under the self-proclaimed studio label "The Secret 13th Channel Productions".
I also like semi-obscure darkwave/ethereal music and 80s jpop!
ah right duh there's a patent that explains everything
kind of unsure how to avoid chain stacking, katamari definitely uses collisions of objects you add, just somehow avoids stacking them?
Lack of people following @thewaether is a damning indicator of the poor taste of the Fediverse imo.
thinking this is a three.js kind of project
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3