#introduction hi gamemaking.social I'm selfsame and this is my game dev aspect. I've made a lot of art games and have a lot of strange dev gifs I might share from time to time.
I also make tools and have a big interest in procedural generation.
Oh! I'm also a huge fan of Blender and always happy to answer questions.
ah ok actually I wasn't cleaning up an object in ArcadiaGodot's tween fn
phew I can maybe get back to working on my game tomorrow
Ok came up with a simple workaround of a :ready-tree hook that is deferred https://github.com/arcadia-unity/ArcadiaGodot/commit/fe4952792f68f62e7dc1abf97f27b35b17db5a60#diff-04abb90f22e3af61aaba26e77e384cb86e71874507688e3385a4d3dbc20f43e9R260-R275
Godot has this design quirk that is bumming me out where:
nodes are _ready from bottom up, so children before parents
you can't add a child to a node before it is _ready
So on your game's first frame you can't manipulate the full scene, and any of ArcadiaGodot's convenience functions like tween that add things to the root node will throw an error
part of the idle mechanic is a row of auto decks that play by themselves
put up my 2020 personal projects page. Games, a month of music, some creative tools, and a shitload of ceramics. check it out!
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3