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hi gamemaking.social I'm selfsame and this is my game dev aspect. I've made a lot of art games and have a lot of strange dev gifs I might share from time to time.

I also make tools and have a big interest in procedural generation.

Oh! I'm also a huge fan of Blender and always happy to answer questions.

guess which game engine does not let you use the stencil buffer

thats right

game maker

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my least favorite interface are those lists where you can search by name but only if you type fast enough

made a nice font for pico-8. each character is 5x7 pixels but there's no spacing between letters or lines when printing strings so most are actually 4x6

most of my Rust problems are solved by just not doing what I was trying to do.

Taking this to it's logical conclusion of just not sitting down in front of the computer

me (writing a game engine): ok here's where we change directory twice 60 times per second

well I have fennel embedded in rust drawing to one of the little rust game engines (macroquad) so I guess this fantasy console is happening

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fascinating talk up by our own @nasser and @andymakes about starting a worker owned software cooperative twitch.tv/videos/1469692674

Today is the day! In five hours we will finally release our first game, "non-binary"!
We all know how much work it takes to even make something small, so... here's some pictures of the work we've done!
Funny fact: yes, there's no screenshot of Unity or anything else. Well, I mean, we all know most of the gamedev work is outside of the development environment, right? ;D

hi gamemaking.social I'm selfsame and this is my game dev aspect. I've made a lot of art games and have a lot of strange dev gifs I might share from time to time.

I also make tools and have a big interest in procedural generation.

Oh! I'm also a huge fan of Blender and always happy to answer questions.


hi everyone! i'm sol, a 3D environment artist and general art enthusiast. i love modeling rocks, environmental storytelling, and cool colors. i've previously worked on the waylanders, cover me in leaves, and guacuco (my first personal game!)

🕹️mnsoleart.itch.io/
🖼️mnsole.art/

haha ok ok if you scale a collider non uniformly in Godot it breaks it's collision 🙃 :godot:

@selfsame i remember there was a Wordtris back in the 90s but I don't know how it worked!

en.wikipedia.org/wiki/Wordtris

tetris but the tetrominoes are made of letters and you have to spell words to remove blocks

anyway the diorama thing is one of the few really comfortable VR setups, I've seen it done in junipersky.itch.io/a-shopping- and it's really amazing

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VR thing where you control a little character on a diorama in front of you, but you use your full arm motions to move it's legs, sort of like an out of body thing

great news I have a new game out: upworm - a physics challenge platformer. Available for free at selfsame.itch.io/upworm

youtube.com/watch?v=1Dcw6ObcPK

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.