#introduction hi gamemaking.social I'm selfsame and this is my game dev aspect. I've made a lot of art games and have a lot of strange dev gifs I might share from time to time.
I also make tools and have a big interest in procedural generation.
Oh! I'm also a huge fan of Blender and always happy to answer questions.
video game article
hey everyone, an article i wrote a while ago for increment magazine on making games using browser technology is now live: https://increment.com/frontend/a-frontend-stack-for-video-games/ check it out if thats your thing!
hmm maybe i should just be box modelling these from scratch
no clue, just no idea
The creators of SimCity had a division that made Sim games for corporations, including a game for Chevron called SimRefinery.
For the first time ever: this is the story of Maxis Business Simulations
This is the culmination of four years of research, and I'm so proud to share it 💚
like.. all assets are signed distance fields, (from bezier sculpt strokes?), which have a point cloud shell computed at 1 pixel/point density, but when you get close up they swap the points out for another layer of point cloud instances to get the great painterly effects
rendering tech behind Dreams is pretty fucking wild http://advances.realtimerendering.com/s2015/AlexEvans_SIGGRAPH-2015-sml.pdf
@videogames That's Crystal Dan, he's a major player in the Crystal Shooter scene
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3