#introduction hi gamemaking.social I'm selfsame and this is my game dev aspect. I've made a lot of art games and have a lot of strange dev gifs I might share from time to time.
I also make tools and have a big interest in procedural generation.
Oh! I'm also a huge fan of Blender and always happy to answer questions.
Hello friends! I have put all my music from the last few years up at https://selfsamegames.com/beats
might start a collection of nonliving forms of life as a new special interest
are the two i can think of off the top of my head (plus viruses ofc)
ok been staring at a black screen all day and realized that my quad has just been tiny this whole time
ok collisions rewritten! pretty much glitch free though you can still trip up a bit in some situations where your horizontal and vertical velocities are similar
I think I might like to build a voxel engine for webgl because
1. I love voxels
2. I could use practice in linear algebra + low level graphics programming.
so much of what I do day to day is mediated by libraries that I'm rusty when it comes to doing The Thing from scratch. I'd avoid three.js but maybe use twgl for it's matrix and vector math libraries? not interested in implementing that from scratch I guess.