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be proud of your eternally unfinished videogames even if you never decide to release them.

Here is a 1-hour video where I walk you through how to use HyperCard and HyperTalk to make interactive stuff! (I don't discuss how to get an emulator set up, sorry) #hyperjam

youtube.com/watch?v=8HLy57P-La

hot tip, a function invocation is not a valid expression by itself, you have to do "get foo()"

(got stuck on that one for a while)

For some reason I'd assumed the Hypercard event was just for merveilles.town people...

Anyway, it looks ace! It's not even restricted to Hypercard, just has to be in black and white, and be under five minuted. Runs this weekend.

Good links and info on getting setup in this thread:

merveilles.town/@maru/10392140

Jam page:

cancel.fm/hyperjam/

fantasy console/computer concept (183 words) 

A fantasy equivalent of the S-100 bus: en.wikipedia.org/wiki/S-100_bu

Basically, instead of a restrictive spec defined for the entire system, it would be a restrictive spec defined for the API and specific guidelines on how the fantasy modules should work - e.g. how much CPU, GPU, and memory any single module should restrict itself to. The idea here is that this would all be open source, and while certain modules would be the default standard setup created and maintained by the core team, the community could create their own sets of modules and programs could be written for any feasible combination thereof.

It would probably end up feeling a bit like modded Minecraft if it took off, with some people preferring the base setup, some expansion modules being nigh-universally installed by people who run modded, and modpack curators coming up with tasty combinations.

...granted, we are both incapable of making this happen and uninterested in spending the energy required to make this happen, but we had a lot of fun building the concept.

- 🐍 πŸ’­ πŸ–₯️

context for today's tune 

Shortly after a very stressful email exchange, we were on the couch watching something not stressful - videos from Desert Bus for Hope 2019 - when youtube.com/watch?v=bNMyHLK0Y4 came up.

Before playing "When I Fall" by The Barenaked Ladies, Beej tells everyone about a bit of advice the songwriter got: "write the song like it's a story - like it's something you wanted to tell".

...and thinking on that, we got up, opened PICO-8, and tried to communicate how we'd felt.

- πŸ”₯

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When I shared this with a couple of our friends, I said I "wanted to write something to express something and I don't think I failed".

Whoa, so if I'm understanding this right, it looks like (fairly) cheap textured 3D is soon going to be a thing

twitter.com/lexaloffle/status/

#pico8

Updated our PICO-8 asemic writing program to animate the drawing of the glyphs!

- ✍🏽 πŸ”₯

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...I bet it would be possible to make an anti-capitalist space trading game.

- 🐲 πŸ’­

Today's is pretty short - messing around with similar ideas to the previous one, but restricting it to only two PICO-8 SFX channels.

- πŸ’» 🐲 🎢

Was listening to some funk this morning and decided to take another hack at composing PICO-8 music with a similar feel.

...I like this. I think it works.

- πŸ”₯ 🎢

Have done a give-it-vertical-size thing to the PICO-8 asemic writing cart! Good amount of progress in a day.

- πŸ“ 🦊

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Made a couple tweaks and fixed a bug on the PICO-8 asemic writing thing - still haven't done the give-it-vertical-size thing, but I think the shapes are a bit nicer.

- πŸ“ 🦊

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Watching Allison Parrish's microblogging about computationally generated asemic writing - particularly friend.camp/@aparrish/10386988 about adding a little bit of repetition and structure - has inspired us to mess around a bit with making random glyphs using our PICO-8 bezier curve code.

I think there's definitely room for improvement in this - some kind of "at least this tall" element would make sense, I think - but I'm digging what's here so far.

- ✍🏽 🦊

...we were already thinking this after the first Technology Connections video about his electromechanical jukebox, but the second has really added emphasis to our thought that a physics-based programming game where the player builds electromechanical systems to solve assigned problems would be fantastic.

1. youtube.com/watch?v=NmGaXEmfTI

2. youtube.com/watch?v=o1qRzKuskK

- 🐍 πŸ’­

oh, Endless Mines is /cruel/. Really cool puzzle game for people who love Minesweeper, I think. ruin.itch.io/endless-mines

- 🐍 🏳️

Finished our first project using @candle's domino tool and put it up on itch.io packbat.itch.io/a-handful-of-n

This one is some nonfiction musings on a few related topics.

- 🐍

Oh, that's interesting - it looks like TIC-80 doesn't implement any CPU limiting. itch.io/t/185977/is-tic-80-too

(Thread is from a couple years ago but I didn't see any indication of CPU limiting on the Wiki.)

I guess it's effectively the job of the developer to make sure their TIC-80 carts are polite in that way...

- 🐲 πŸ’­

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3