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My first thought was that the game should be made in PICO-8 because we've been working with that a lot, but something that can be used free like TIC-80 would probably be better - that way, there's no financial barrier to being able to play the game.

It'd also be good to have an option for the game to generate itself automatically, without the player typing in any code at all.

- ⌨️ 🐲

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When we were kids, our brother and us found a combination gamebook (like Choose Your Own Adventure) and videogame at the library used book sale. The player would go through the adventure in the gamebook making decisions, and at points they would be given blocks of Apple II BASIC code to type in. At the end, they would run the code and it would be a videogame customized to the path they took through the gamebook.

...Twine exists. Fantasy consoles exist. This concept could be made again.

- 🐲 πŸ’­

Tested a few other images (pro tip: crank up the saturation before importing to PICO-8 for better results) and did a quick tweak to the dark green.

- 🐍 🏞️

p.s. This one uses commons.wikimedia.org/wiki/Fil from Wikimedia Common's list of widescreen wallpapers.

p.p.s. License link is creativecommons.org/licenses/b

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Was thinking about how a X-COM-like game could be made and realized screen palettes could do lighting effects for day vs. dusk vs. night. Put together a couple out of the extended 32-color PICO-8 palette.

Tried to preserve differences in relative luminance, although obviously the darkest colors end up crushed down to black in the darker palettes and the lightest up to white in the searing-brightness one.

- 🐍 🎨

(Image is commons.wikimedia.org/wiki/Fil from Wikipedia's list of color palettes.)

domino is a web tool for creating mind maps / thought collages / essays and sharing them as standalone web pages

check it out and gimme feedback
kool.tools/domino/
#toolmaking

(not!)game jam idea: tutorials

pick a tool, make a tutorial, try out other people's tutorials and give them feedback, revise your tutorial based on feedback, share with the world

tutorials that /inspire/ but do not /require/ creativity - like the games in mboffin.itch.io/gamedev-with-p with suggested graphics the reader can replace and code clear enough to modify in interesting ways

the world deserves more tutorials that get people into using tools and maybe a jam would be a way to make some

- 🐍 πŸ’­

i've put together a list of hundreds (!) of open source, experimental, and tiny tools for interactive, web, and game development

this rose out of my weird tools games class, where we have been talking about walled gardens, the politics and aesthetics that tools carry with them, the edges of β€œtool” and where it intersects with β€œgame” or β€œplayful media” and how much a tool can say about its maker

(but i also thought this resource might be particularly useful now ~)

everest-pipkin.com/teaching/to

🦊 🐲 πŸ’­

128 music ticks per second
divided by 255 music ticks per beat
times 60 seconds per minute
= 30.1 BPM

...that's pushing into the territory under 33 BPM where beat sense gets ... shaky. Where rhythm feels almost steady but also not, because the sonic events are just a little too far apart to connect in the mind.

...I guess the only thing to do is to play with it and to work around it.

(Example workaround: dropping a percussion line under it to define a faster, comprehensible pulse.)

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...related to the above:

The slowest possible SPD marking in PICO-8 is 255 music ticks per beat.

255 music ticks
times 1/128 seconds per music tick
times 32 beats per sfx
times 64 sfx patterns per cartridge
= 4080 seconds
= 68 minutes.

...we think that might be an interesting project: create a 68-minute album in a single PICO-8 cart's music patterns and SFX.

- 🐍 🐲 πŸ’­

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Game dev, link to devlog on itch 

Hello friends! I posted up our first devlog on our Beta page on itch. It shows how we began making Princess Farmer. I hope to post on the devlog regularly, if folks are interested. There is some great art by @SuperCee in there. Please check it out! samobee.itch.io/princess-farme

Continuing to add characters - letters and PICO-8 emoji - to our font.

Noticing that saving font data on the sprite sheet has a fun side effect.

- ✍🏽 🐲 πŸ’­ 🎨

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I've released my first ever Twine game! And it's totally free to play!

β­πŸˆπŸŒ™

Enter the cosmic world of the Mystic Stars, a space fantasy of spells and star travel where you, a catsoul waiting to be born, can craft your own destiny.

This is an entirely text-based character creator. It's short and sweet (~5 mins) and runs in your browser.

I'd love it if you gave it a try!

vicorva.itch.io/cats-of-mystic

*scribble*
*scribble*
*scribble*

WAIT IT'S ONE AM

*rushes off to go to bed*

- πŸ²πŸ’§

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Continuing the minimizing-power-consumption fantasy console theme: what if there were a fantasy console designed around the limitations of electrophoretic displays - e-ink/e-paper displays?

(see youtube.com/watch?v=dhRgw0HfrY et seq. and youtube.com/watch?v=MsbiO8EAsG )

If you're designing for a display with a max refresh rate of 3 Hz - and which has all kinds of ghosting when used at that rate, and a serious chance of damaging the display if you're not careful - how do you design your games?

- 🐲 πŸ’­

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*redraws the critter a bit*

- ✍🏽 🐲

...wait, does this count as drawn eye contact?

*marks as sensitive just in case*

- ✍🏽 πŸ²πŸ’§

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The symbols part of the PICO-8 font is probably going to be the hardest to recreate, given the pretty hard limitations of the engine we've designed...

- 🐲 πŸ’­

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...and we have data read from cart ROM!

That's officially the full loop - we can create a glyph, save the data to the sprite sheet, transfer that data to another cart, and read it out to produce the same glyph again.

- 🐲 πŸŽ‰

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domino is now "in beta" so please try it out and gimme feedback
kool.tools/domino/

i cleaned up domino's card css, and presented it in a (very basic) editor... heck yeah kool.tools/domino/
#toolmaking

made a lil essay in domino. it's about the idea of a self replicating self modifying web tool: kool.tools/domino/digital-orga

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3