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...related to the above:

The slowest possible SPD marking in PICO-8 is 255 music ticks per beat.

255 music ticks
times 1/128 seconds per music tick
times 32 beats per sfx
times 64 sfx patterns per cartridge
= 4080 seconds
= 68 minutes.

...we think that might be an interesting project: create a 68-minute album in a single PICO-8 cart's music patterns and SFX.

- 🐍 🐲 💭

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Game dev, link to devlog on itch 

Hello friends! I posted up our first devlog on our Beta page on itch. It shows how we began making Princess Farmer. I hope to post on the devlog regularly, if folks are interested. There is some great art by @SuperCee in there. Please check it out!

Continuing to add characters - letters and PICO-8 emoji - to our font.

Noticing that saving font data on the sprite sheet has a fun side effect.

- ✍🏽 🐲 💭 🎨

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I've released my first ever Twine game! And it's totally free to play!


Enter the cosmic world of the Mystic Stars, a space fantasy of spells and star travel where you, a catsoul waiting to be born, can craft your own destiny.

This is an entirely text-based character creator. It's short and sweet (~5 mins) and runs in your browser.

I'd love it if you gave it a try!



*rushes off to go to bed*

- 🐲💧

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Continuing the minimizing-power-consumption fantasy console theme: what if there were a fantasy console designed around the limitations of electrophoretic displays - e-ink/e-paper displays?

(see et seq. and )

If you're designing for a display with a max refresh rate of 3 Hz - and which has all kinds of ghosting when used at that rate, and a serious chance of damaging the display if you're not careful - how do you design your games?

- 🐲 💭

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*redraws the critter a bit*

- ✍🏽 🐲

...wait, does this count as drawn eye contact?

*marks as sensitive just in case*

- ✍🏽 🐲💧

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The symbols part of the PICO-8 font is probably going to be the hardest to recreate, given the pretty hard limitations of the engine we've designed...

- 🐲 💭

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...and we have data read from cart ROM!

That's officially the full loop - we can create a glyph, save the data to the sprite sheet, transfer that data to another cart, and read it out to produce the same glyph again.

- 🐲 🎉

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domino is now "in beta" so please try it out and gimme feedback

i cleaned up domino's card css, and presented it in a (very basic) editor... heck yeah

made a lil essay in domino. it's about the idea of a self replicating self modifying web tool:

A game I did not make (well, i made one room)

Spook Tower
a collaborative bitsy by the bitscord community, surprisingly difficult!

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on #mastomonday ive been sharing one game I made, and one game I did not make

a game I made - "three card monty"
I read your tarot to you

We have data stored in cart ROM!

The colored line starts at memory location 1040 (65x16 bytes), is 16 bytes long, and consists of 8 pairs of nybbles representing the 8 pairs of control points in a cursive capital A drawn with this Bézier-curve tool (hastily recreated here because we didn't screenshot).

And it could be loaded! A program could turn capital A into the number 65 (PICO-8 flips upper and lowercase letters), calculate this memory address, and read how to draw this letter!

- 🦊 🎉

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Still having fun with this Bézier-cursive stuff - I think we kinda just like decorative letter forms, even if our actual handwriting is pretty ragged.

At some point we want to change this up so it can save data for letters to memory, but for now we're just screenshotting the pictures showing the control points so we can recreate 'em.

- ✍🏽 🦊 💭

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Right: that's the ability to edit existing points added.

Gonna leave it here for the night, I think.

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Okay, this is actually just a cubic Bézier curve drawing program now. We are definitely taking @dhivael observation that we're reinventing outline fonts and just going all in on it at this point.

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*builds a program around the bezier curve function to allow us to punch it a series of coordinates to be connected like how they are in the above*

Hopefully this will make it straightforward to design the characters of the font in this.

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Programmed a Bézier curve drawing function and did a test with the same cursive lowercase "o" - same points, same tangents, tweaked the parameters to make the curves similar.

This seems feasible. This seems worth developing further.

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Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3