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Mulling over how one might write a PICO-8 function to draw cursive script.

- 🐍 πŸ’­ ✍🏽

Updated our old palette colors-sorted-by-brightness infographic by making a default-palette-only version. First image is the default palette one; second is the default-plus-extended palettes one.

The post we made about the cart we wrote to generate this data - lexaloffle.com/bbs/?tid=35881 - includes a text file lexaloffle.com/bbs/files/40166 for people who want the data in a more convenient form.

We love hearing music use smooth shifts of instrumental timbre as an expressive tool - be it physical instruments played differently to change the sound or envelopes and automating synth parameters. A single note can be full of dynamic interest from how its sound changes.

We've been trying to find ways to create effects in that category with PICO-8. Kind of an uphill challenge - very little of what PICO-8's sound card does is /smooth/.

Fade-in and fade-out are, though.

- 🐲 🐍

"The House of the Living" and "ssnnooww" image descriptions 

@modernmodron

1. A dark scene, red and black, showing a carriage with horses stopped on a viaduct bridge. Streetlamps on the viaduct are lit with yellow flames. The driver of the carriage and the person standing on the bridge are also highlighted yellow.

2. Gray, with light blue outline clouds. Speckles of snow are falling from them. A larger snowflake in dark blue is visible among those falling from the clouds.

and a game by me :
ssnnooww
mozz.itch.io/ssnnooww
an extremely short visual pun bitsy. my first bitsy ever! made over a christmas break to keep myself grounded while at my parents

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happy #mastomonday as per my usual, im going to share a game that I did and a game that someone else did - first off, a game from someone else
"The House of the Living"
vonbednar.itch.io/the-house-of
an extremely lush gothic-horror bitsy. the atmosphere, colors art are a constant inspiration to me

🐦 forgot to post about this earlier when they did it, but we've been thinking about how to draw ellipses efficiently in and they decided to try making a general parametric curve subroutine to do it with: lexaloffle.com/bbs/?tid=36973

Doubtful that it's the most CPU-efficient way of drawing ellipses, but it's cheap on tokens and I expect we could do a lot of hacking on it to make other effects.

- 🦊

a quote to remind ourselves about creativity 

Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you.

- Ira Glass (via packbat.tumblr.com/post/140312 )

...for a single PICO-8 cart to play a 30-minute performance, besides needing to maintain an average PICO-8 music tick count of 112.5, it has to stay within the sfx limit. There are only 64 sfx slots to go with the 64 pattern slots. The cart would have to average one sfx slot per pattern slot - either through being monophonic music with no sfx instruments or through replaying the same sfx in multiple patterns.

These are all viable limits to work within, but they are pretty restrictive.

- 🐍 πŸ’­

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a fanfic for "video games in a low←tech future" 

savviest@moco: What choice do we have? These games are important to us, too - that's why we make narrative copies, so people can know what the source code was meant to create and games don't die with their engines as patches diverge.

saturday@dc: I think mcooper@penn is right that narcopies should be made with permission from game makers, but I want my games to survive too. I'm going to put a blanket narcopy permission statement on my seed account.

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Oh awesome - we've been thinking for ages that it would be really really helpful to have, like, a cart which lets you move music patterns and sound effects around, and apparently this now exists!

lexaloffle.com/bbs/?tid=36922

Checking the author's Twitter - @originalrune@twitter.com - they also made a tool a while ago for rearranging sprites: lexaloffle.com/bbs/?tid=35255

- 🦊 ✨

☝🏽 is the one with the driving bass line and the warbling swooping line over top

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☝🏽 this is the really slow, languid one with the long notes that fade in and out

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Gonna go back and tag our PICO-8 tracks as , I think

have a single hashtag that we can pin to our profile and add to as we compose more stuff

☝🏽 is the one with the warbly bass and the very makes-us-think-of-Metroid-y pings over top in the middle part

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For reference: 52-53 bpm is a Lento or Largo in modern music tempo terminology - literally "slowly" or "broadly". gamemaking.social/@packbat/103 is flowing at a tempo of 136 PICO-8 music ticks per note if you want to hear something in that neighborhood.

(Fun fact: music played slower that about 33 bpm gets into a space too slow for audiences to nod along to the beat - each pulse floats isolated in time, too far apart to bond to the notes around it. youtube.com/watch?v=afhSDK5DJq is a video about this.)

- 🐲

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thought a bit this morning about what would be involved in making a full album in PICO-8

if we riff off of en.wikipedia.org/wiki/Album#Le and go with "half an hour long" as the criterion, the length-defining sfx in each pattern* would have to average a PICO-8 music tick tempo of 112.5 - about 52-53 BPM if each tick is one beat

which it doesn't have to be

- 🐲 πŸ’­

* roughly: either the shortest non-looping track or, if all tracks loop, the longest track in absolute length. we've not tested edge cases.

picked up again to try and make more music in it

there's some experimental sfx instrument stuff involved but it's pretty subtle and kind of ended up pretty background as well

but I'm satisfied with the final loop

- 🐲

Listening back carefully, we think this may have been clipping somehow? We're really not sure why it would be, but we went back into the original file and dropped the volume on all the tracks from 5 to 3 and some of the strange artifacts don't sound as prominent. We think.

- πŸ¦Šβ“

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3