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Watching Allison Parrish's microblogging about computationally generated asemic writing - particularly friend.camp/@aparrish/10386988 about adding a little bit of repetition and structure - has inspired us to mess around a bit with making random glyphs using our PICO-8 bezier curve code.

I think there's definitely room for improvement in this - some kind of "at least this tall" element would make sense, I think - but I'm digging what's here so far.

- ✍🏽 🦊

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Made a couple tweaks and fixed a bug on the PICO-8 asemic writing thing - still haven't done the give-it-vertical-size thing, but I think the shapes are a bit nicer.

- πŸ“ 🦊

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Have done a give-it-vertical-size thing to the PICO-8 asemic writing cart! Good amount of progress in a day.

- πŸ“ 🦊

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Updated our PICO-8 asemic writing program to animate the drawing of the glyphs!

- ✍🏽 πŸ”₯

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

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