When we were kids, our brother and us found a combination gamebook (like Choose Your Own Adventure) and videogame at the library used book sale. The player would go through the adventure in the gamebook making decisions, and at points they would be given blocks of Apple II BASIC code to type in. At the end, they would run the code and it would be a videogame customized to the path they took through the gamebook.

...Twine exists. Fantasy consoles exist. This concept could be made again.

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My first thought was that the game should be made in PICO-8 because we've been working with that a lot, but something that can be used free like TIC-80 would probably be better - that way, there's no financial barrier to being able to play the game.

It'd also be good to have an option for the game to generate itself automatically, without the player typing in any code at all.

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@packbat pico8 games can be exported to be played free of charge by people who don't own pico8 the editor

@mavica I know, but the desired play experience would be "player types game into editor", so having a free editor ends up being the crucial part

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@mavica *nods*

...we have thought about making text adventures in PICO-8, though - it's definitely possible.

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

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