Was thinking about how a X-COM-like game could be made and realized screen palettes could do lighting effects for day vs. dusk vs. night. Put together a couple out of the extended 32-color PICO-8 palette.

Tried to preserve differences in relative luminance, although obviously the darkest colors end up crushed down to black in the darker palettes and the lightest up to white in the searing-brightness one.

- 🐍 🎨

(Image is commons.wikimedia.org/wiki/Fil from Wikipedia's list of color palettes.)

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Tested a few other images (pro tip: crank up the saturation before importing to PICO-8 for better results) and did a quick tweak to the dark green.

- 🐍 🏞️

p.s. This one uses commons.wikimedia.org/wiki/Fil from Wikimedia Common's list of widescreen wallpapers.

p.p.s. License link is creativecommons.org/licenses/b

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

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