Decided to ease myself into learning how to make music in #pico8 by making a wind chime program.
...making metallic sounds is pretty difficult, it turns out. Will have to decide if I want to use this marimba-like sound or to keep experimenting...
The Wikipedia page talked about the marimba having "a more resonant and lower-pitched tessitura [i.e. comfortable range] than the xylophone" - which, technically, says nothing about windchimes, but got me thinking about raising the pitches of the notes, which led to some more tweaking...
The initial concept I had based on looking at Wikipedia articles about tubular chimes was an initial attack with a lot of harmonic complexity dying away into a pure note (or as pure as PICO-8 allows). As I experimented, I ended up using less and less harsh instruments for that initial attack until I ended up with a single SFX tick on the organ an octave below and five ticks on the phaser at the note's actual pitch before the timbre settles on a pure triangle wave.
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3