I'm making a game for the ZX Spectrum Next using C. This is my ongoing devlog on the process.
In this episode I waffle on about the general aim of what I'm trying to do and some of the code I have written so far.
I've been hacking the various ESP8266 based smart devices in my house.
https://ncot.uk/electronics/freeing-smart-devices-with-tasmota/
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How make 99% less mistakes than you normally do - listen to that tiny little voice in your head that says "stop a minute, something isn't right".
Only nearly wiped out a fairly complex function because I was looking at the wrong source file.
"Look at the filename, something isn't right"
"O_o ... good point"
http://prilik.com/blog/wideNES A NES emulator that builds up an image of the game, as you play it
A tool to make music for your games https://www.boscaceoil.net/
Success comes from persistently improving and inventing, not from persistently doing whats not working.
When your project is not a hit, don't keep pushing it as is, get back to improving, present each new idea and improvement to the world, until people are shouting "shut up and take my money!"
Dont waste years fighting uphill battles against closed doors. Improve/invent until you get that huge response.
Windows 95 in an Electron App. Seriously.
It's Windows 95, as an app... https://github.com/felixrieseberg/windows95 #retro #windows95
Me just now... "What's that banging outside?" ... "oh yeah, it's bin day, it's the binmen" ... "where's my bin?" ... "ah... forgot to put it out"
Sensing a bit of this on here... https://www.youtube.com/watch?v=2m-e4PgiVfM
Comp. Sci. teacher by day, programmer by night. Have a YouTube channel, you should subscribe!