gonna try to work on games again soon. it's been a couple weeks... I got that creative fire inside of me heating up

nonsense, joke post 

Nikki boosted

The only cyberpunk game where homeless robots, ex-prisoners, social workers, and socialist team up against devastation and extinction of life on Earth at the hands of immortal billionaires trying to escape to space resorts. :D
My game's on sale on Itch and Steam! Help me pay for food, shelter and medical care! :D
#indiegame #cyberpunk #showoffhour
Steam: store.steampowered.com/app/673
Itch: silverspook.itch.io/neofeud


I think the ideal form of trainwreck games is the concept being so semiotically embedded in the general conscious that you can just say a sentence hypothesizing a game and it immediately has the same effect on listeners as if the game were real and they just played it

until now I have been living under the assumption that Runescape is something only I experienced and everybody else forgot about it, but actually, the total playtime people have put into it must be many multiples of my lifespan to this point.

hundreds of Nikkis who spent their life clicking on that rock whenever the pixel colour changed to indicate it was ready to be clicked on again. countless Nikkis running in a line lighting tinderboxes. endless Nikkis waiting for a turn to chop the yew tree

I just had the realization that millions of people have played Runescape and I cannot understand this

Nikki boosted

during this scene, the UFO flies around in a circle and gets smaller as it approaches the planet.

it's done with just adjusting parameters to built-in functionality in Clickteam, as opposed to being figured out all by myself... but I still spent a while nitpicking with the settings, and it's ended up looking SO nice!

I finally took a big step for this game and started putting all the cutscenes into one frame, so that I won't have to copy the code and maintain it across separate frames

as usual when I take a really long time to plunge ahead, my preparations worked out as planned, and now I'm able to finally write more cutscenes to test them out!! I'm very excited for this game

Nikki boosted

boutique handheld discourse has me really wishing there was a homebrew platform that excelled at:
- cheap, widely available, open (as much as possible) hardware
- SDK + simulator that runs on anything
- large community of people hacking on it & sharing knowledge
- diverse, welcoming culture that views games as an art form, doesn't care about the boundary between "game" and other stuff

gamedev, mh ~ 

gamedev, mh ~ 

gamedev, mh ~ 

gamedev, mh ~ 

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Hi! Game Making Social is a part of the Fediverse dedicated to being a cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3