donations request
hi everybody, I posted this a couple weeks ago but my girlfriend still needs help! information about her situation and how to help is in the links below. please share if you are comfortable, and donate to her if you can. thank you all so much!
twitter: https://twitter.com/demavron/status/1314673209338404864
tumblr: https://streakoflavender.tumblr.com/post/631534038630449152/
I know I haven't used this account in ages, but I want to share my partner's donation request anywhere I can, links are at the end of this post. please share if you are comfortable with that, and donate to her if you can. thank you so much.
twitter: https://twitter.com/demavron/status/1314673209338404864
tumblr: https://streakoflavender.tumblr.com/post/631534038630449152/
It's Sekret Santa time again!!
You make a list of things you might want in a game, a secret person gets your list and makes a game for you using that list as inspiration.
I recommend playing danni's game, and not just because there might be a special guest (who is me!), but because it has very cute art and it's a sweet little walkabout https://snouts.online/@HihiDanni/103196102682956217
https://www.glorioustrainwrecks.com/node/11700 here's my halloween game! it's ~4 minutes long, and you can play it in your browser (with the itch.io ling), or download it for later! will YOU get to hear Spiko the hedgehog's story??
hello, ruffty here! you might be familiar with dogs, you might be familiar with video games... but have these ever been put together? yes, but we must extrapolate further.
the experience I wish to have/give is to BE a dog, while PLAYING a video game... thus, I have made: Be A Dog In A Video Game, a video game that only dogs are allowed to play!
check it out here: https://www.glorioustrainwrecks.com/node/11697
ps. if you are not a dog nikki says you're allowed to play it. but I'm keeping an eye on u...
this game has been a real labour of love, having to consistently take the backseat as I have struggled greatly this year with mental health concerns. it means a lot to me to have finished this, as it's a significant accomplishment for me. thank you for the support everybody
I am extremely proud to present Ruff & Ravi Defeat the Plutonian Vampires! you can learn more about it, and download it, here! https://www.glorioustrainwrecks.com/node/11689
Nikki, Jessie, and Sphere present: Tram Simulator Critique Museum! https://www.glorioustrainwrecks.com/node/11685
I kind of started a recent trend on GT by making a cheap joke version of the recently posted game, "Train Simulator", by fizzhog. I made "Train Simulator Simulator"... you see!
since then, other people have been continuing the trend. train sims are hot stuff right now!
fizzhog more recently made Tram Simulator, a spiritual successor, to which the three of us (noted above) made this digital critique
my game is gonna be out hopefully this week? I just spent some time thinking over what's making it awful for me (working on rewriting cutscenes _yet again_), and what actually matters (playtesting it through on linux, revisiting the hint texts).
I'm going to stop tinkering with the cutscenes because I know the scripts will function, the dialogue will be good even if it's not always great, and I will burn myself out trying to make it perfect.
I can manage another playthrough, and hints, tho!
it's not that I want to feel ego over it but that people sincerely liking the cryptid b/c a streamer guy I don't like played my game would be a surprisingly positive result from a situation I have long dreaded occurring.
and to be clear what I am scared of is a game of mine getting streamed, made fun of, leading harassment to me from irony-poisoned shithead gamers
I want some opinions on this:
I currently have a "Skip Cutscenes" option that can be toggled in my game. it's trivial to check the value before going to a cutscene, and instead skipping to the next level. however, I don't know what the behaviour should be if it's turned on during a cutscene!
also, I have two ideas for other ways to approach this:
- have it be an option to "Skip [This] Cutscene"
- remove it entirely (dialogue can be manually sped through, btw)
im gonna automate everything and eventually my games will not only make themselves, they will be played by themselves as well
I'm so glad I put the effort into making a modular pause menu box for my now-goto clickteam "engine".
I just added the "Skip Cutscenes" setting, updated a couple object variables, and the height of the pause menu box automatically scales to fit it!
I used to have to manually adjust all of this stuff every time I wanted to add more
I'm Nikki, a dingo who learned how to use the computer and make video games. I'm made of jelly! I'm also part of a plural system. avatar is by Mariken S.