I'm participating in the tennis jam with everythingstaken https://www.glorioustrainwrecks.com/node/11497
The only cyberpunk game where homeless robots, ex-prisoners, social workers, and socialist team up against devastation and extinction of life on Earth at the hands of immortal billionaires trying to escape to space resorts. :D
My game's on sale on Itch and Steam! Help me pay for food, shelter and medical care! :D
#indiegame #cyberpunk #showoffhour
until now I have been living under the assumption that Runescape is something only I experienced and everybody else forgot about it, but actually, the total playtime people have put into it must be many multiples of my lifespan to this point.
hundreds of Nikkis who spent their life clicking on that rock whenever the pixel colour changed to indicate it was ready to be clicked on again. countless Nikkis running in a line lighting tinderboxes. endless Nikkis waiting for a turn to chop the yew tree
10 Beautiful Postcards
multimedia collage heap for you to look at and explore:
during this scene, the UFO flies around in a circle and gets smaller as it approaches the planet.
it's done with just adjusting parameters to built-in functionality in Clickteam, as opposed to being figured out all by myself... but I still spent a while nitpicking with the settings, and it's ended up looking SO nice!
I finally took a big step for this game and started putting all the cutscenes into one frame, so that I won't have to copy the code and maintain it across separate frames
as usual when I take a really long time to plunge ahead, my preparations worked out as planned, and now I'm able to finally write more cutscenes to test them out!! I'm very excited for this game
boutique handheld discourse has me really wishing there was a homebrew platform that excelled at:
- cheap, widely available, open (as much as possible) hardware
- SDK + simulator that runs on anything
- large community of people hacking on it & sharing knowledge
- diverse, welcoming culture that views games as an art form, doesn't care about the boundary between "game" and other stuff
gamedev, mh ~
in the first half of 2019, after a rocky start, and after having made games for 7 years now, I feel like I am _really_ hitting a stride wrt my growth as a developer. I am learning many new processes, and solving so many issues for my game development workflow.
but this also extends to myself, not just gamedev! I feel proud for being able to catch a negative thought train, and interrogate where it came from, to take it apart and argue against it. woohoo
gamedev, mh ~
the worst case scenario I can see is that after I release the game and the level editor and everything, is that some ppl enjoy playing it but skip some of the puzzles and nobody wants to make their own level sets.
that sucks, but I'd also be ignoring what I've accomplished for *myself*, namely:
- grid based puzzle game with two characters
- level editor that is very easy to modify
- level set utility program
- cutscene viewer w/ a revamped scripting engine
and I can reuse these!!
gamedev, mh ~
I thought of ways that the game could be made more clean, but all of them require extending it beyond my original scope into directions that ultimately just create more work, and more complexity, for me.
ie. larger levels for more space, a tile layer system like in Chip's Challenge, a broader diversity of tiles to fit more specific niches... they're good ideas, but not ones I _want_ to do here, and that's important for me to choose
gamedev, mh ~
I started feeling down about my current puzzle game in the works, so I put some time into figuring out *why*.
the main problem I identified is that it feels inelegant in practice, even though it sounded really good on paper. the cyclical state changes of tiles makes careful design to avoid softlocks surprisingly difficult. and playing it just feels very messy sometimes.
but that's okay! it's my first puzzle game *ever*, and I like to make messy games in the first place
made a game where you throw milkshakes at nigel farage. thrown together in record time https://www.glorioustrainwrecks.com/node/11549
I'm Nikki, a dingo who learned how to use the computer and make video games. I'm made of jelly! avatar is by Mariken S.
Hi! Game Making Social is a part of the Fediverse dedicated to being a cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3