Nikki boosted

It's Sekret Santa time again!!

You make a list of things you might want in a game, a secret person gets your list and makes a game for you using that list as inspiration.

glorioustrainwrecks.com/node/1

I recommend playing danni's game, and not just because there might be a special guest (who is me!), but because it has very cute art and it's a sweet little walkabout snouts.online/@HihiDanni/10319

Nikki boosted

My latest goofy really short non-game is a Yoshi-at-a-potluck simulator where you may or may not choose to eat everything

glorioustrainwrecks.com/node/1

glorioustrainwrecks.com/node/1 here's my halloween game! it's ~4 minutes long, and you can play it in your browser (with the itch.io ling), or download it for later! will YOU get to hear Spiko the hedgehog's story??

hello, ruffty here! you might be familiar with dogs, you might be familiar with video games... but have these ever been put together? yes, but we must extrapolate further.

the experience I wish to have/give is to BE a dog, while PLAYING a video game... thus, I have made: Be A Dog In A Video Game, a video game that only dogs are allowed to play!

check it out here: glorioustrainwrecks.com/node/1

ps. if you are not a dog nikki says you're allowed to play it. but I'm keeping an eye on u...

ruffty (one of my headmates tbc) has been designing a Video Game For Dogs Only, and I've been implementing it. it's going well!!

they want to make the ultimate video game experience that is for dogs only to play, because it is about being a dog, in a dog world

this game has been a real labour of love, having to consistently take the backseat as I have struggled greatly this year with mental health concerns. it means a lot to me to have finished this, as it's a significant accomplishment for me. thank you for the support everybody :phpbb_mrgreen:

I am extremely proud to present Ruff & Ravi Defeat the Plutonian Vampires! you can learn more about it, and download it, here! glorioustrainwrecks.com/node/1

Nikki, Jessie, and Sphere present: Tram Simulator Critique Museum! glorioustrainwrecks.com/node/1

I kind of started a recent trend on GT by making a cheap joke version of the recently posted game, "Train Simulator", by fizzhog. I made "Train Simulator Simulator"... you see!

since then, other people have been continuing the trend. train sims are hot stuff right now!

fizzhog more recently made Tram Simulator, a spiritual successor, to which the three of us (noted above) made this digital critique

my game is gonna be out hopefully this week? I just spent some time thinking over what's making it awful for me (working on rewriting cutscenes _yet again_), and what actually matters (playtesting it through on linux, revisiting the hint texts).

I'm going to stop tinkering with the cutscenes because I know the scripts will function, the dialogue will be good even if it's not always great, and I will burn myself out trying to make it perfect.

I can manage another playthrough, and hints, tho!

it's not that I want to feel ego over it but that people sincerely liking the cryptid b/c a streamer guy I don't like played my game would be a surprisingly positive result from a situation I have long dreaded occurring.

and to be clear what I am scared of is a game of mine getting streamed, made fun of, leading harassment to me from irony-poisoned shithead gamers

I sincerely can't tell if I keep seeing jokes about the Loveland Frog because a streamer included my game about it in a random stream last week, or if it was included in the stream because the loveland frog became a meme shortly before it

I want some opinions on this:

I currently have a "Skip Cutscenes" option that can be toggled in my game. it's trivial to check the value before going to a cutscene, and instead skipping to the next level. however, I don't know what the behaviour should be if it's turned on during a cutscene!

also, I have two ideas for other ways to approach this:
- have it be an option to "Skip [This] Cutscene"
- remove it entirely (dialogue can be manually sped through, btw)

if everybody who made a game based on Doom viewed it the way I do, we would be talking about first person shooters as niche "bullet simulators", and about 'walking simulators' as mainstream "first person architecture games"

im gonna automate everything and eventually my games will not only make themselves, they will be played by themselves as well

I'm so glad I put the effort into making a modular pause menu box for my now-goto clickteam "engine".

I just added the "Skip Cutscenes" setting, updated a couple object variables, and the height of the pause menu box automatically scales to fit it!

I used to have to manually adjust all of this stuff every time I wanted to add more

Nikki boosted

tired: the tetris theme is a 40 second loop of a Russian folk song that you are contractually obliged to use

wired: the tetris theme is a 25-minute long SID piece with shifting time signatures and a distinct structure of building up and winding down. It appears only in the C64 port, which is otherwise one of the worst versions of the game.

youtube.com/watch?v=Ny743c32gP

Nikki boosted

i just wrote a very in-depth post about UI design & how to approach designing it for games.
👉 nathalielawhead.com/candybox/o
it talks about ways to incorporate it, how to view it, philosophies & history, nostalgia...how to approach it as a common interaction language to build emotion and character.

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3