another abstract doodle, this time recycling my tentacle thing from a bit back.

CW for slimy/weird

not the most impressive volumetric cloud render... but this is my first time fucking with this workflow.. had fun with it, i'm gonna try to make nebulae

more fun with string particles, trying to see the limits of what i can do with them. they're kind of a resource hog.

felt inspired by starcraft 2's zerg campaign and wanted to make a weird fleshy thing

made in blender and substance painter
(crosspost from main)

extremely hard to make look nice, but... was a very educational experience. thanks string fairy. procedural based tigerwood.

a glitter ball shader study plus the behind the scenes. did this from a string fairy tutorial to get a better understanding of shaders in blender

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3