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Obligatory sorry for barely posting. I need help with this.

This flicker happens at the end of the animation because I'm resetting the boxes to their original positions but changing the text labels to be what they're "supposed" to be. This happens in the same function so I expected it to happen on the same frame but apparently it doesn't.

I'm using the built-in Godot AnimationPlayer node so I can't load the boxes in programmatically. Does anyone have any ideas?

psych a friend on discord helped me out.

For those curious: resetting the animation with $AnimationPlayer.seek(0, true) works better than $AnimationPlayer.play("RESET") ! At least in this specific instance (called in the _on_AnimationPlayer_animation_finihsed() signal function)

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