psych a friend on discord helped me out.
For those curious: resetting the animation with $AnimationPlayer.seek(0, true) works better than $AnimationPlayer.play("RESET") ! At least in this specific instance (called in the _on_AnimationPlayer_animation_finihsed() signal function)
Obligatory sorry for barely posting. I need help with this.
This flicker happens at the end of the animation because I'm resetting the boxes to their original positions but changing the text labels to be what they're "supposed" to be. This happens in the same function so I expected it to happen on the same frame but apparently it doesn't.
I'm using the built-in Godot AnimationPlayer node so I can't load the boxes in programmatically. Does anyone have any ideas?
Ayyy now it can look around!
I don't understand vector math at all so I just stole this code from reddit D:
The dialogue system that I wrote while high surprisingly worked as expected. I just had to fix one relatively minor mistake and then reconnect a signal that got broken when I renamed it.
Today I added the front of the house and the gate, and some dialogue boxes.
Next I need to:
- Redo dialogue box and text
- Redo dialogue system (like I said in the last box that I cut short editing)
- Add the land behind the gate
- Add inventory system and items
- Start on the Foyer (I finished the Willow sprite, but I need a scenes system and a tileset for the inside)
How embarassing, I still had learning: Unity in my bio after I switched to Godot.
(I know it looks like I keep posting the same scene over and over lmao I'm tweaking stuff like collisions and whether or not I use the tilemap which isn't super obvious in gif form. Next on my todo is make the rest of the art assets for this scene (grass, bushes, a path, a gate, and the outside of the mansion), so next post might actually be interesting)
I'm barely on masto anymore my bad but here's something I did recently in the form of a tik tok:
One week game: https://happyfork.itch.io/seed-game
I'm sorry for this one. I had 4 levels planned but the first one took so long I gave up.
That being said, I might finish this and include it as a mini game in a real game. So consider this a proof of concept.
Hey yall! Idk how to make games but I'm working on it.
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