Game Engines Beyond Games is happening now https://www.twitch.tv/babycastles
Right now a talk on user-generated content
... i started having thoughts a while back, in a particularly annoyed moment, about the proprietary nature of so much of the audio/music industry. As an audio engineer, this is a particularly true sentiment, as so *incredibly* much of the gear my fellow engineers and i use is entirely proprietary -- both in the software and hardware departments. From how our soundboards are not-entirely-but-close-enough-to black boxes, to how the new digital age has brought so many new proprietary "standards" -- Dante, AES50, etc. There are actually open/non-proprietary standards out there for audio and video transmission over networks, and for sound control. There is no seriously good reason why we should throw hundreds of thousands of dollars at single pieces of equipment.
With this in mind, i started a new project: OpenSourceStudio. The goal of the project is to create open hardware versions of the tools we use on a daily basis in our work, and to allow for a far more modular studio. So far, i have a... start, in the form of a wiki. While this project is still early stages, i believe it has great potential to make our lives better and our work easier.
The wiki: https://osstudio.wiki.klisglitch.space (Registration is closed, and edit access can be requested through the Matrix community.)
Matrix community: +osstudio:matrix.klisglitch.space
i look forward to working with those of you who see potential in this project! And please, spread the word! Thank you!
I've spent the whole day so far by messing around with python-for-android. (Yes, I'm trying to build an android version of #rba .)
Everything runs fine until Gradle (some java app) tries to download some dependencies to build the apk-file. Looks like the build fails because the TLS-Handshake dosn't work. I can download the files with wget without a problem, so I guess it must be a problem with Gradle or the jre.
Does anybody in the fediverse have an idea? I'm kinda frustrated right now.
A GAME BY ITS COVER 2020
make games based on the My Famicase Exhibition (or don't, who cares)
sep 1 - sep 30
Dates have been announced for #7DFPS 2020 (December 4th - 13th).
This is the jam that spawned Superhot, Catlateral Damage, Receiver, Probably Archery, DeadCore, and so many other projects (including my own game, In the Snowy Winter's Wake). Every time I've participated has been enormously rewarding and I'd recommend it to anybody who's excited by or bored with FPS games!
More details at http://7dayfps.com
Now streaming this second: an experiment where I try to learn Prolog (the oddly AI-like programming language where instead of writing a program you describe what you want done, and the language figures out what program makes that happen) and teach it to you at the same time. This is the second in this series, but you don't need to have seen the first. My goal for today: solve a Sudoku. http://twitch.tv/mcc111
yay! great news! i got it done!
the Electric Zine Maker has been updated with mini-booklets!
~ choose from four different zine templates... books, flyers, and cute things :) ~
go get it!
on itch: https://alienmelon.itch.io/electric-zine-maker
on gamejolt: https://gamejolt.com/games/zine/426661
the devlog: https://alienmelon.itch.io/electric-zine-maker/devlog/169744/two-new-templates-mini-booklets-are-here
I think that with the whole #Mozilla fiasco, we're just witnessing once more the limit of the green/open/fair/inclusive discourse when it is essentially used as a smoke screen for commercial activities. For many years now Mozilla has used the model of running a non-profit org in front of their for-profit company. It's quite well documented and as such is not a surprising model, it is used by corporations to interface with different audiences, contexts, etc. There is however always a risk of cognitive dissonance with these models, and this is clear with Mozilla's PR right now, stuck between financial priorities and the need to maintain their image of social justice endorsers they have been working hard to promote until now.
people also post games to share things like friendcodes.
Okay, wow. the chatrooms are games too, where people download and edit add new rooms and comments and reupload. this's amazing
Digging round the games you can download with the free 'player'.
There seems to be some contraversy going on? People are responding to each other via games. Fancy little games with opinions on stuff in a chatroom. Really interesting!
Also I played a game where a dog shows you some graves, and the only one with text says:
> Trisha's FEET:
Game Making Tools is a few things, but mostly a wiki for amateur game/vidcon makerers.
1/2 admin accounts, handles most of the adminy announcement stuff :)
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3