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Found out about an undocumented feature of from lexaloffle.com/bbs/?tid=36379 on the forums:

Unlike the rest of the instruments, volume does not equal /volume/ for instrument 6, the noise generator; volume equals "dirtiness". To adjust volume, the sfx has to be put in a custom sfx instrument slot (one of sfx 0-7) and that custom sfx instrument has to be played at a desired volume.

Hopefully explanation of that will get added to the manual at some point.

ooh, hydra book!

naotohieda.com/blog/hydra-book

"Hydra is an analog-synth-like coding environment for real-time visuals."

The biggest technical hurdle I've had to cross while coding is the dogmas of other coders.

@lorenschmidt Ah, I think I know the answer to this one, and it's a fun piece of ambiguous wording.

What you're looking for is "Tool's Size." "Brush radius (Editor)" is for controlling the radius property in the brush editor dialog.

Hope that helps!

Hi @BagelHero , welcome to the Fediverse!

Let me know if you have any questions, 'cause I know it can be a bit confusing.

A good start is to make a public introductory post and tag it with and

does anyone happen do know how to bind any of these GIMP brush size options to keys? i have tried all of them and none of them actually do anything.

in a previous config i had increase / decrease bound to two keyboard keys, which is really useful for pixel art..

Welcome @cake_admin !

Hope you like it here, let me know if you have any questions.

instance meta, blocks 

The recording of Parallels 2019 is now up!! This is the one I spoke at!! It had a lot of really inspiring and just plain enjoyable presentations and it's well worth watching!! youtu.be/F0ZVt6XK_s0

By the way if anyone is curious, the source for the #MUD engine I'm writing in #Racket is available at code.cyberearth.systems/emsenn

You can run it with "racket main.rkt" and connect with "telnet localhost 4242"

instance meta, block 

For those who weren't aware of Playscii, my open source ASCII art, animation, and game creation program, I released two minor updates for it recently, most of which make its Art Mode a bit more polished:
jp.itch.io/playscii/devlog/111
jp.itch.io/playscii/devlog/112

When you learn music theory you hear rules like "no parallel motion in fifths" and "V resolves to I" and eventually you learn these aren't bright lines you mustn't cross, they're guides we've observed to have worked in the past. Storytelling classes skip that last part I guess?

The conflict-driven story is an extremely Western, capitalist form. tvtropes.org/pmwiki/pmwiki.php

I've had this idea brewing for years to make everything I make (Art, music, code, etc.) all contribute to one story and I spent more time thinking about it and I'm finally ready to make the central picece that literally everything else will link to, but I'm having a hard time getting the idea onto paper. It's like the gravity of how important this piece will be to my future art means it absolutly has to be perfect. Normally I find chasing perfection unhealthy, but I like the challange this time

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3