I just pushed the first update to the Electric Zine Maker. It features a new Authenticity Tool, windowing modes, printing enhancements, and a bunch of important bug fixes.
Here's a feature list:
If u haven't NOW is a good time to try it. It's less buggy.
Earlier today I was watching a video of some guy playing user-created levels in a certain game, and it reminded me of another (free!) game in which user-created levels were a big part: the game of my childhood, Tux Racer.
Not only were user-created levels possible, but they were easy to make: just three images (one to show elevation, another for ground type, another for fish/flags/trees) and a config file for metadata, so easy my nine-year-old self had no problems. Of course, once made the levels were just distributed through file-sharing sites on the internet.
If you're on #Linux, the game's successor (Extreme Tux Racer) is available through various distros' repositories, and I believe there is a Windows version somewhere as well. Mostly I feel it's an underrated gem as far as free games go: not overcomplicated, just "go fast, get fish", with a lot of course variety and the freedom to design your own challenges.
Anyway… having a bit of a nostalgic return to it tonight 😅️ #gameing
Welcome @june : the first person so signup since I switched from open registration to approval-based ones
Game maker friends, I know cryptic names are cool and all but if your release is just a zip file named "oC11b72rv1.zip", which is only one single exe file (of course it's named oC11b72rv1.exe), there's less than zero chance I'll run it again when I find it in a backup 5 years later.
readme files, they're nice, pls make one
Always keep an open mind during the creative process, don't be afraid to go against plans.
Like look at this beautiful accident in Drive Me To The Moon by Olivia Haines:
We have just provided a progress report for the first week of #Glimpse project!
Thank you so much to everyone that has expressed interest and contributed so far. The links in this post should answer some of your FAQs and direct you to our project communication channels.
open source software development advice
If you do a thing in an open source project, and you have a hard time doing it because it's not documented, after you finish doing the thing... document it. If the project has a wiki, put it in the wiki. If it has a docs repo you can write to, put it there. Or at least blog about it so search engines can index it.
Please don't leave the solution to languish in a chat log somewhere.
Ever had the need to embed Youtube videos, tweets, etc.?
Check out Embetty, a privacy-conscious alternative to spying embeds.
streaming starts at noon, come on over and hang out! 🐸🌐 https://twitter.com/snakesandrews/status/1150198711139667968
Making progress, getting a few editing tools working. Don't mind the sterile placeholder textures, they'll be going soon. #gamedev
Game Making Tools is a few things, but mostly a wiki for amateur game/vidcon makerers.
1/2 admin accounts, handles most of the adminy announcement stuff :)
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3