like... 2014 is kind of a long time but also kind of not. It's when I started writing about indie games too but I doubt I could sell a book as an "expert" because I didn't throw my hat in with the systems/definitions racket like all "successful" first gen game studies dudes... even though that process didn't even lead to any concrete benefits or long-lasting insights
Saying this as a relative nobody, but if you like the work of an artist, tell them.
At a stressful time I have stumbled across old folders of stuff from fans in old art circles and am remembering how nice it was to have people say something nice? Show support? Or let you know they noticed etc.
You'll have more impact on lesser cared for artists than you know.
Instance meta, CSS
Finally updated the stylesheet to work with the not-so-new landing page and stuff.
☞ Reminder that you can always send along suggestions for the design of this thing by contacting me directly, or posting issues and pull-requests on its Github repository:
I wrote a new post about showcasing at Playdate, the LA Zine Fest, weird games, and what it means for an event like "Playdate" to lose it's name...
This is a lot of cultural criticism, and what the Playdate (game toy) means to someone like me.
oh cool, Forget has an option to keep posts that you fav
A couple months ago I helped make a game during Train Jam 2019 called Observations Oblique, a game about the difficulties maintaining eye contact. Check it out, show it to people who might not get the whole "eye contact is hard" thing.
#GameDev #games #Anxiety #MentalHealth #ADHD
boutique handheld discourse has me really wishing there was a homebrew platform that excelled at:
- cheap, widely available, open (as much as possible) hardware
- SDK + simulator that runs on anything
- large community of people hacking on it & sharing knowledge
- diverse, welcoming culture that views games as an art form, doesn't care about the boundary between "game" and other stuff
This weekend, learn Houdini! A procedural 👁 visual 💥 effects 💨 software ⌨️ with a huge potential for building game design tools.
Sunday, 2PM-4PM. Free and all ages, for beginners and up. Workshop led by @email@example.com
I've created a collection on Observable with all of my Mastodon tools, in case you want them all in one place!!
Game Making Tools is a few things, but mostly a wiki for amateur game/vidcon makerers.
1/2 admin accounts, handles most of the adminy announcement stuff :)
Hi! Game Making Social is a part of the Fediverse dedicated to being a cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3