I wrote a little thing about HenyaG, a weird free Japanese PalmOS game-making tool from the early 2000s https://discuss.fringe.games/topic/12/aba-games-henyag
Aggregate or aggrevate, I wonder what the typo was suppsoed to be ( * 0*)
Hmmm. Makes me think another good project would be an aggreate RSS feed of interesting game blogs.
Like I'm just trying to think of someone just getting started doing stuff with games, and wondering where to find people, where to find other games..
Can't sleep, so goign to do a wiki page for related chummy communities.
And I guess the SSl cert expired whoops ;
"why are you using Gimp when you could be using KidPix"
Been doing some CSS fidling with the forums tonight. Hopefully makes things a bit clearer and easier to use.
Ideally I'll do a few themes and people can select their own preference. Would like a really bare one, and a really fancy one with lits of bevels and colours and effects 💫
@cy There's not much I'm afraid! I've tried to put some links together here: https://www.gamemaking.tools/wiki/index.php?title=Guide:Godot
@cy Pros are it's libre software and has an interesting take on how it structures things with it's 'nodes' idea. Negatives are that it's harder to find solutions to problems, and there's a lot of functionality missing from version 2.
Definitely give it a go, I think! I like it a lot (only used it for 3-D)
Hmm. Anyone have any suggestions for good primers on knowledge representation? I have a relatively complicated web of knowledge I want to write up for my games procedural generators and feel my current methods leave something to be desired. :/