The Machine That Eats People
"There can be no meaningful change if the responsibility of change is placed on those that are harmed the most."

I just hit publish on a blog post I've had sitting around since December about Spellcaster, a lost programming language for teaching for the Apple II and Commodore 64 blog.information-superhighway.

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Hi new people @2kk69v9 and @lanternfairy , welcome to GM.S

Please contact me here or via email if you have any questions :)

@2kk69v9 you may like to make an introductory post with some interests tagged to help people learn a bit about you. If you want it to be more visible put the tags 'introduction' and 'introductions' on there too.

Was messing with 各ゲー野郎: Fighting Game Creator the other day and started a wee page:

It's a Fighter Maker type thing for the PlayStation, but it's simplified a good amount so pretty quick. All the stuff is already in there, you just change character colours and assign moves. The base fighting engine is pretty decent! Probably a lot of fun if you have a pal to make characters with.

@mathr There might be an adaptor/converter available. I think I have ones for using older stuff like ISA...

here's another demo of an exported game--hopefully working as you would expect a bitsy-like to work

* arrows / wasd keyboard movement
* touch movement based on continuous dragging
* scales in integer multiples above 512x512 and fractionally below that

welcome any feedback on if anything about the presentation/interaction in the demo seems broken or off or annoying--especially on mobile


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@brainblasted I've been thinking about this too, but I'm still at the pre OpenGL/Vulkan stage, just learning to draw shapes.

I want to learn more about 3D programming - should I dive in trying to learn Vulkan, or should I start with OpenGL?

@Le_bottin_des_jeux_linux under the video, next to the thumbs up and down icons, there's one for sharing the playlist that looks like three joined dots in a shape like < You can get the emved code there.

@happyfork Damn, which instance? I haven't heard of any closing recently.

shoutout to all you fuckers creating videogames that get lost in the abyss but still do it anyway.

@SpindleyQ Oh yeah, I know that feeling. I used to get excited about games on there, but my only Internet access was at school or the library for a while, so if I couldn't get it on a floppy I was often out of luck.

@moshboy Looks like you got the hang of it? If you want a guide for writing good captions i can grab you one, but the one you did is spot-on, to my knowledge. Thanks!

Poking around in eXoDOS and played Blue Ice for the first time in a couple decades. Look at this fucking game! You grab the sun from the sky and put it in your inventory!

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Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3