i am sponsoring an atari 2600 game coding competition!
entries must be in 6502 assembly. i have about USD$100 to spend in prizes - depending on what people want, i will either award money or manufacture a game cartridge of the winning entries.
TIME TO BRUSH UP ON YOUR 8-BIT ASM!
a game where you are the mood. you control birds flying overhead, the wind, the leaves blowing off the trees. you control the sound board & how often environmental sounds are played. you choose the music. you contort the facial expression but do not control the protagonist.
if you make a videogame and "fail", please take a moment to understand that there is no such thing as failure. you created something, whether it was in your head, on paper or partially computed. this is not failure. videogames do not have to be neatly tied up in a bow & released.
one thing i find fascinating about go is the noncompetitive thread which runs through it.
this is an example of seki, or mutual life: any player attacking actually loses points.
and seki aside, you can view the entire game as noncompetitive, about finding mutual stability.
+ handcrafted HTML sites
+ old GeoCities pages
+ Medium/Tumblr posts
+ Toot/tweet threads
+ things published in formal publications (Slate, Times, Teen Vogue)
+ anything not archivable (eg, which must be accessed through a web app)
🎮 Book Update: Chapter 3 is done, including live in-browser emulator (jsnes)! Very excited to use this infrastructure going forward. This chapter is about setting up and testing your development environment, if you try it out please let me know how it went!
Hello, I'm trying to teach myself Unity :) I've experimented in it before, but I plan on a game called Nirvana Lucid being my first full game made in it :) Any advice and constructive criticism is very appreciated :D
Looking for more sources of audio/visual material in #publicdomain or #CreativeCommons or licenses giving similar freedom for creative (re)use.
Other than the 'classics' wikimedia, archive.org, ccsearch, openclipart, gutenberg.org, librivox, freemusicarchive, fontlibrary, freesound
Retoot to write a list together!
For the #OpenDesignCourse for refugees, starting on Monday.
How often do you forget to add text descriptions to media in your toots?
Adding text descriptions is important. It helps make your content more accessible for people using assistive technology such as a screen reader.
Follow the @PleaseCaption bot and it will remind you if you forget. 🔔
🎥 🍿 🎨 Watch their 2018 fundraiser video:
Trying to move my tiny-game dev environment completely to a mobility-based solution. So far, I ordered the Lenovo Tab 4 10" (with extra case) and bluetooth keyboard, plus stylus. #TIC-80 has an android build but #Pico-8 does NOT. Anyone know how to set up dual-booting to something like Mint (besides, I actually hate mobile OSes).
I feel like I haven't added anythinf major to the wiki in ages. If anyone's just a particular tool or aspect of game making or something they'd like me to do some good research on now'd be a good time to let me know!
Otherwise maybe I'll work on the #GodotEngine tutorials section and go through my links backlog and pick out whatever.
Also maybe just do some gardening
I guess this isn't surprising, but .moe instances are so often rubbish I'm tempted to just block every single one I see.
ffmpeg cheat sheet for animated pixel art gifs on mastodon:
ffmpeg -i input.gif -vcodec libvpx-vp9 -lossless 1 output.webm
Is there some way to get vim into Android Studio? I feel like I’m banging rocks together in an attempt to manipulate text.
@pholmes Understandable! My Subway Tooter has like 40 columns open, but I dig the messiness of it. I think Tusky is the one with good design. Maybe Mastodroid too.
unity physics people: how does one orient a wheel collider to match a mesh? they seem magically immune to the rotation tools and there are no settings for axis.
@pholmes Lots of people seem to like Tusky. I prefer Subway Tooter, but I made that descision before Tusky had multi-account support.
The main thing is just don't use Tootdon, 'cause they were doing something dodgey with data.
Game Making Tools is a few things, but mostly a wiki for amateur game/vidcon makerers.
1/2 admin accounts, handles most of the adminy announcement stuff :)
Hi! I hope Game Making Social is a cosey, friendly place to talk and share stuff about amateur videogame making and everything surrounding that. It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game players most welcome! Unless you're a jerk!!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
Oi there's also a forum at forums.gamemaking.social.
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3