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Game Making Tools

I wrote a little thing about HenyaG, a weird free Japanese PalmOS game-making tool from the early 2000s

Also I should mention that Game Critique Club is starting up on the forums. First game is 'Ball 2' by Phil:

@HihiDanni Yeah, i'm not very interested if it's all about buying 'kits'. But if they do some nice software for making your own games to go with whatever cardboard outfits you can come up with then :D

Aggregate or aggrevate, I wonder what the typo was suppsoed to be ( * 0*)

Hmmm. Makes me think another good project would be an aggreate RSS feed of interesting game blogs.

Like I'm just trying to think of someone just getting started doing stuff with games, and wondering where to find people, where to find other games..

Can't sleep, so goign to do a wiki page for related chummy communities.

And I guess the SSl cert expired whoops ;[]

"why are you using Gimp when you could be using KidPix"

@drambique I don't think so. I just test stuff via the browser's webdev tools. Mb you could download a copy of the categories page and a page with a post and comments. That should cover all the bases?

@drambique Of course! It's not too messy if you wanna have a look at the github repo. It's like 3 files.

You can find other themes from the Vanilla website if you want to use something else as a base.

@cy Yep, with Linux. I did a fresh install a couple of weeks ago, so Godot's not on here yet.

@cy Hmm. That doesn't sound right. I'll look into it, maybe on the weekend.

Been doing some CSS fidling with the forums tonight. Hopefully makes things a bit clearer and easier to use.

Ideally I'll do a few themes and people can select their own preference. Would like a really bare one, and a really fancy one with lits of bevels and colours and effects 💫

@cy Yeah, I think that's the eay I've usually seen animted textures done in other places.

Have you used GIFs as textures before? It sounds fun!

@cy Hmm. Haven't tried with those. Good question!

@cy Pros are it's libre software and has an interesting take on how it structures things with it's 'nodes' idea. Negatives are that it's harder to find solutions to problems, and there's a lot of functionality missing from version 2.

Definitely give it a go, I think! I like it a lot (only used it for 3-D)

Lots of interesting events popping up:

There's 'Finally Finish Something' on Itch

And a couple of new Glorious Trainwrecks ones:

Collab Jam


Hmm. Anyone have any suggestions for good primers on knowledge representation? I have a relatively complicated web of knowledge I want to write up for my games procedural generators and feel my current methods leave something to be desired. :/