Did a little update to the gamemaking.tools/ index page—added some banners/buttons, and made a page to talk about hosting.

Maybe I should set up a shared gitea hmmm :acnl_ddream:

I need good resources for development or , any recommendations?

SCRIPT-8, by Gabriel Florit, is a #JavaScript fantasy console. Make pixel-art games with a #livecoding browser editor. Featuring 128x128px resolution!

#PixelArt #Browser

I appreciate the ingenuity of this game's Apple ][ version in dealing with tough color restrictions: set the tint knob on your monitor / TV to an unusual value to provide green grass for the baseballin'.

My twitter thread 2018 blogging roundup thread... now without the twitter emreed.net/2018inVGBlogs.html

What's the best way to make GIFs to show off what I'm working on? (Not that a ball falling one unit and the console printing (0, 0) repeatedly is very GIF-worthy, haha)

Flashpoint is a web game preservation project that, other than Flash, can also play Shockwave, HTML5, Unity Web Player, Java Applets, Silverlight, 3DVIA Player, 3D Groove GX and PopCap Plugin games.

Apparently it has over 10,000 games backed up so far. New games are still being added.


Finally getting round to watching some vids from last year's Linux Audio Conference.


Good stuff here if you, like me, are still struggling a bit with making music on

Hey folk! As you may have noticed, I've recently been tinkering with my Python-based MUD engine, qtMUD.

Tinkering, of course, means a complete refactor of everything!

And as I've been going, I've been posting about it quite a bit here.

Well, now y'all can have some context for my rambling: I've pushed the refactor branch to github and set up the documentation deployment.

So now you can follow along at home!


The website I help run is doing a Midwinter Creative Competition with actual games and stuff as prizes and we have practically no entries, so please do enter (deadline is the 31st):


#creativetoots #writing #art #gamedev

my advice for creating stuff is just to make a shittier version of the thing you want to create. Then years later you will look back on it and realise you actually made the good version, you just didn't realise it at the time

Me, Rhianna Pratchett and Jill Murray talked about our extensive experience with narrative design for games (birdsite warning): twitter.com/scriptlockcast/sta

@slimekat Thanks for pointing out gpick! (I'll have to try it.)

I usually use SwatchBooker for palettes. selapa.net/swatchbooker/

It'll be interesting to see how the two compare with each other.

any designers on #linux have any suggestions for a color swatch library tool ? I'm going bonkers here without it in my workflow

So to anyone using 2.8...

Anyone know why I can't select any bones in my armature whenever I'm in wireframe mode?

Another devlog off the presses! Today we're talkin' raycasts and recursive functions in !

Follow for more progress on this project!


Show more

Cosy amateur game-making community.