Congratulations to our friends at @Blender for their release of Blender 3.0, which, according to their announcement, 'mark[s] the beginning of a new era for open source 2D/3D content creation'!

Feature video for Blender 3.0 (it's amazing!):

#b3d #artwithopensource

That O3DE engine (it's the one that used to be Amazon Lumberyard, and is now FOSS but still has lots of Amazon people working on it—) has a download for the Linux editor now.

Kris Kringle time!

Glorious Trainwrecks annual gift making event signups are open:

And I just noticed an event over on too:

its Itch (dot io) Creator day. 100% of proceeds go to creators when you buy their game, so maybe consider supporting an itch creator today

macOS users, i have a new build of Playscii that i want to make sure runs on someone's system besides my own:
i bit the bullet and upgraded my 2010 macbook to High Sierra (the last supported OS for that hardware) and did a 64-bit build with Python 3.9.9. i'm curious as it if it runs on any of the 64-bit-only macOS versions, and if it gives you any guff for it being non-notarized. bonus points if it runs on one of the new M1 macs i guess?

so biology diagrams, out of necessity, give us nice and pretty and spaced-out views of what the inside of a cell looks like. it's so you can clearly identify which part is which, when you're learning about that.

but as imaging gets better and better, it becomes even clearer what an absolute riotous mishmash traffic jam is inside every single cell. people are putting together far more accurate pictures of what is happening, using both imaging and 3d re-creations, and merging the two.

here's a really cool example of that!

you can click on individual pictures to then roll over bits and bobs - but i'll warn you, it's at the "you're in med school" level of cell biology, looking at individual signalling pathways, so don't feel distressed if you don't know most of this shit. this is graduate-level cell biology stuff.

also note: all of this is false color, the inside of your cells isn't actually this level of lisa frank. it's been colorized to help people identify which part is which. however it's also been made with using x-ray, nuclear magnetic resonance, and cryoelectron microscopy datasets, in terms of the imaging that's been brought to bear here to help create this far more complete model.

this glorious riot of activity is happening continuously in each and every single one of your cells!

and i think that is pretty fuckin neato!

#biology #cellbiology #science #notsurewhattotagthisbutitsfuckinneato

A modern collective effort to remake the classic BASIC computer games book of type-in games, converted to python, c#, ruby, JavaScript, lisp and more

Ironically, my install of FreshRSS broke a month or so back, and I've been enjoying having less shit to keep up with, so haven't fixed it. :knp_burg:

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As always, FLAT's source code is available for anybody who'd like to compile themselves or poke around. Enjoy! #fossgames #opensource

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This Tom Yorke quote be hitting just right on the optimistic desire to create for the sake of creating, especially with others. At least that's my take away.

"The nature of being a songwriter, or a painter, or whatever, is to retain a beginner’s mind. The search is the point. The flailing around is the point. The process is the point. I like being given material and maybe finding a narrative that someone else doesn’t see."

Of interest to game developers: Review of Open Source Color Blindness Simulations

Searching for a PC game: if you have a copy of “Livet i Pepperon”, a Norwegian CD-ROM game, please message me.

For any of y’all that have been having issues with youtube-dl being throttled to ridiculous levels, it seems that google is on it’s BS again, and that youtube-dl isn’t maintained anymore [0].

That said you can instead use the yt-dlp fork that fixes this issue and probably more [1]

Also, if you’ve been using mpv to watch youtube, you can tell it to use yt-dlp by adding this line to .config/mpv/mpv.conf : script-opts-append=ytdl_hook-ytdl_path=yt-dlp [2]

[0] [1] [2]

Gosh, thinking about what would have happened next - pretty soon after I bought that iBook I would have discovered QT AGI Studio, which I ported to the Mac so I could noodle with making adventure games in class -

And Reality on the Norm was also happening in 2001, I probably discovered THAT towards the end of the year or in early 2002, and then my game-making energy was directed THERE for a while

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Open source projects have nothing to lose. They don't need a huge audience. They aren't going to disrupt the music industry. Make it niche and interesting. And small. DAWs as we know them to be are really complex with very little payoff. Andrew Kelley started building a DAW, and decided it wasn't worth the effort, so he gave up and built the Zig programming language instead.

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Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3