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Welcome @cake_admin !

Hope you like it here, let me know if you have any questions.

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The recording of Parallels 2019 is now up!! This is the one I spoke at!! It had a lot of really inspiring and just plain enjoyable presentations and it's well worth watching!! youtu.be/F0ZVt6XK_s0

By the way if anyone is curious, the source for the #MUD engine I'm writing in #Racket is available at code.cyberearth.systems/emsenn

You can run it with "racket main.rkt" and connect with "telnet localhost 4242"

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For those who weren't aware of Playscii, my open source ASCII art, animation, and game creation program, I released two minor updates for it recently, most of which make its Art Mode a bit more polished:
jp.itch.io/playscii/devlog/111
jp.itch.io/playscii/devlog/112

When you learn music theory you hear rules like "no parallel motion in fifths" and "V resolves to I" and eventually you learn these aren't bright lines you mustn't cross, they're guides we've observed to have worked in the past. Storytelling classes skip that last part I guess?

The conflict-driven story is an extremely Western, capitalist form. tvtropes.org/pmwiki/pmwiki.php

I've had this idea brewing for years to make everything I make (Art, music, code, etc.) all contribute to one story and I spent more time thinking about it and I'm finally ready to make the central picece that literally everything else will link to, but I'm having a hard time getting the idea onto paper. It's like the gravity of how important this piece will be to my future art means it absolutly has to be perfect. Normally I find chasing perfection unhealthy, but I like the challange this time

Welcome to GM.S @piglet :acnl_sunfish:

If you have any questions about how the Fediverse, Mastodon, or this instance works don't hesitate to ask.

Consider making a post with the tags or to help people get to know you :lsd_eye: :lsd_eye: :lsd_eye:

Working on UI for a secret next-gen game streaming platform

It's Sekret Santa time again!!

You make a list of things you might want in a game, a secret person gets your list and makes a game for you using that list as inspiration.

glorioustrainwrecks.com/node/1

C# game input question:

i know how to do simple hardcoded event driven input (pic). in addition to this, i usually find it useful to be able to do polling based input (i.e. you can ask, at any moment if any key is down or up)

how might one approach this in C# (.net)?

games that are a big series of small windows is an overlooked aesthetic

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3