Imagine wanting to make a game
in an office
for arseholes

in 2024, games are designed by taking the DNA from the top 25 gamers and then turned into a fully grown ass clone. When they emerge from the birthing device their utterances are turned into AAA Games with teams of thousands rushing to create the next big game.

In which I took OpenAI's 117-million parameter neural network and retrained it to write character bios for Dungeons and Dragons

Found a fun tech project this evening: create a git repository with a reasonably complete commit history and back it up somewhere. So you can download and play my WIP game now (I kept the EXEs in the repo on purpose), peek at the source code, repurpose my unoptimized Forth implementation for your own ends, whatever. Why not.

The Gender Reveal podcast is offering two $350 & two $150 grants for BIPOC artists, activists or advocates. Submissions by April 30, 2019. For details:

Please spread the word :>💖

Okay, so here's a transcript of the @SpindleyQ + Mattie Brice chat from the Glorious Trainwrecks X Babycastles exhibition last year:

Will probaby work on it _a little_ more—maybe another appendix, so feedback very welcome.

Big, big thanks to @Setsuna for the quick transcription, would highly recommend hireing her if you need a video or podcast done!

#RPG Folks: There's a Friendica server at, part of the Fediverse, designed originally as a refuge for the G+ rolegaming community and expanding/revising its role in the larger community as people join and participate. I'm one of the admins. Check out our instance! #ttrpg #friendica #tabletop_rpg #gaming #games

Last night I published the first WIP version of my upcoming Rust-based game engine, Keeshond:

It has a ways to go but I'm still pretty happy about it

if you duckduckgo "random name generator" it will just... give you a random name. i guess it has one built in

Accessibility; Employment Show more

On that note, anybody know of a twine alternative that I can edit on mobile?

Game making tip: all the rules are predicated on commercialism. There's no wrong way to make games and unless you're trying to run a business there's very little value in listening to any established design advice.

There're also some good metadata tags you can add to you itch uploads. Like specifying the input methods, and specific accessibility features.

Oooo so on Itch now there's a bunch of metadata you can add to your games. The 'engine' label is cool, and is used in this page that gives you an overview of what stuff people are using to make stuff:

:heart_parrot: HELLO AGAIN!! :heart_parrot:

I've made a really simple tool for searching your outbox.json (Mastodon archive) file. It's all browser-based and all data stays on your computer — it's not uploaded to the cloud!

There's lots of room for additional features so feel free to suggest some! 💚

have you ever noticed that someone post a screenshot of text without providing an image description, preventing you from being able to read it? or maybe they posted a huge amount of text that just can't possibly be described with the image description feature?

simply tag @OCRbot in a direct reply to the image. it will download the image and scan it using tesseract OCR to output the text contained in the image!

because OCRbot runs on, it has a character limit of 65535, so even the longest images should work OK!

check the reply to this image to see it parsing the attached screenshot!

So the Solarus-Engine got a free resource-pack finally?
Maybe a good time to have a bit deeper look. 👍

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Cosy amateur game-making community.