The Machine That Eats People
"There can be no meaningful change if the responsibility of change is placed on those that are harmed the most."

I just hit publish on a blog post I've had sitting around since December about Spellcaster, a lost programming language for teaching for the Apple II and Commodore 64 blog.information-superhighway.

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Hi new people @2kk69v9 and @lanternfairy , welcome to GM.S

Please contact me here or via email if you have any questions :)

@2kk69v9 you may like to make an introductory post with some interests tagged to help people learn a bit about you. If you want it to be more visible put the tags 'introduction' and 'introductions' on there too.

Was messing with 各ゲー野郎: Fighting Game Creator the other day and started a wee page:

It's a Fighter Maker type thing for the PlayStation, but it's simplified a good amount so pretty quick. All the stuff is already in there, you just change character colours and assign moves. The base fighting engine is pretty decent! Probably a lot of fun if you have a pal to make characters with.

here's another demo of an exported game--hopefully working as you would expect a bitsy-like to work

* arrows / wasd keyboard movement
* touch movement based on continuous dragging
* scales in integer multiples above 512x512 and fractionally below that

welcome any feedback on if anything about the presentation/interaction in the demo seems broken or off or annoying--especially on mobile


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I want to learn more about 3D programming - should I dive in trying to learn Vulkan, or should I start with OpenGL?

shoutout to all you fuckers creating videogames that get lost in the abyss but still do it anyway.

Poking around in eXoDOS and played Blue Ice for the first time in a couple decades. Look at this fucking game! You grab the sun from the sky and put it in your inventory!

a Secure Scuttlebutt (SSB) community of shadow libraries: for discussing theory and techniques on electronic books, digitization, publishing, sharing, discovery and archiving.

for invites write

behind the scene: go-ssb-room

#Blender’s new asset browser basically turns it into a video game, it’s pretty much The Sims at this point. Drag and drop and done – this will make things a lot easier for 2D artists who use it as a base for paintovers. Mind-blowing. 🤯


Fediblock rec., 

Channer shit. Uses that half-baked soapbox frontend too.

Admin account:

I was wondering what Britons used for coverings before they got duvets...

'To keepe warme at nite: cover the whole of thine self and thine bedding in a blanket of the larde of a heavy creature, at least one hande tall.'

i just noticed something: some people are including descriptions of their profile pics and header images in their bios. my reaction is,

why tf that never dawned on me before???

just added descriptions to my bio, and i highly recommend you do as well.

I created a new issue about Hometown instances removing CamelCase when suggesting hashtags. Share and vote on this because this impacts many users. #Fediverse #HomeTown #Mastodon #OpenSource #Accessibility #a11y #Hometown

Been lurking here for a few days, time for a post! Got some printed versions of my phd reports, so if anyone from my 9 followers here missed the twitter post, DM if you want me to save you a set... trying to distribute them to schools / teaching contexts primarily :D

Full context info + downloads:

now that audacity is going off the deep end we can finally leave it behind and start using the *real* power tools

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Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3