graphics 

Although I did like the aesthetic of the Pixel City tiles:

opengameart.org/content/pixel-

I'm not sure they're really appropriate for the editor view in , because you're going to be placing pawns on top of them by dragging, and it's not hard for buildings to block the tile you want. I'm not really up to implementing SimCity2k-style camera rotation, at least at the moment.

The most usable modern set I've found is from Kenney:

opengameart.org/content/map-pa

Anybody got suggestions?

Hire me to translate your game into French!

I’m native in French and fluent in English. I’m familiar with American, British and French pop culture and references.

I’ve already made a full fan-translation of a game, including graphics and TTS voices: traduction.faith/

Boosts welcome!

I've previously talked about being bummed that Godot doesn't have a nice way of printing formatted JSON via the built-in to_json() GDScript functon. Turns out that the JSON class has a print() function that does! Thanks to @Thoughtquake@twitter.com for the heads up :) docs.godotengine.org/en/stable

do you use patreon or github sponsors or open collective or <something else> for funding ongoing open source projects? any recommendations?

Also The Bitsy Essay Jam is this week! Make a nonfiction bitsy, adapt a favorite work of research or theory to a cute game format, whatever you feel!! itch.io/jam/the-bitsy-essay-ja

If anyone's looking for some music for a game, video, etc, my tracks are all creative commons non-commercial licensed with attribution. exquisitecorp.bandcamp.com

dark ambient tapes made with analog and electronic hardware.

I should mention that I've removed the forum, because it wasn't being used :( and I can't really be arsed trying to revive it.

Hi @hollowgaming , sorry it's taken a few days, but welcome to GM.S!

I think you know how Fedi stuff works (?), but please let me know if you have any questions about things.

oh i guess i should announce here, i released flicksy 2!

#flicksy is a tool for drawing and assembling graphical hypertext games

flicksy 2 is remake written in plain javascript, with improved drawing tools and vastly improved scripting capability

#gamedev #toolmaking

tool: kool.tools/flicksy2
demo: kool.tools/flicksy2/demo.html
blog: kool.tools/blog/flicksy2.html

I have made some changes to the Terms of Service and Privacy Policy. You can read about these, here: masto.host/new-changes-to-the-

Any issues or questions please let me know.

If you're into #MaxMSP there's a few interesting courses at
Music Hackspace
this month. I followed tonight's session and learned a lot! Definitely recommend :) #sounddesign
musichackspace.org/whatson_lis

a few years ago I made a tracery grammar for generating silly narratives, using Propp's narrative functions as a rough outline. it's very silly but it made me smile again today while I was reviewing it before class editor.p5js.org/allison.parris

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3