in this thread i will give a rundown of all my free C# game dev libraries

One week left for submissions, and there is definitely space for you.

Yes...you!

I can also give a couple more details that I don’t think I have announced before. The size of the zine will be 5.5x8 inches, and in full color, for the art and photo contributions.

Really looking forward to what comes in at the end.

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i read something today which i thought grounded n-dimensional rotations in a common framework really nicely.
euclideanspace.com/maths/geome

it frames a rotation as a transformation, but one of a class which preserve distance and angle.

some people claim that well-established straight white dudes' careers are destroyed over "social justice" backlash. not typically -- dudes tend to remain comfortably wealthy

then when a marginalized individual fails to perfectly represent every unique aspect of the human experience, they're subjected to "the same" negative consequences, except, big difference: they actually suffer economic damages

it's hypocrisy, cowardice and bullshit. it's enabled by "progressives" and it has to fucking stop

i found out about the cell fracture tool in blender and went crazy. does this count as glitch art? either way it was barrels of fun

what the FUCK i just learned you can do bevels via normals in blender, which is very good and easy for fairly simple machine stuff and other similar hard surface things.

Exciting news: my awesome boss just fired me with two days notice after working for him for almost five years, over an argument we had six months ago!

That's okay, I was getting myself together for freelancing anyway. I truly believe my talents lie in the realm of visual communication and would love to lend my well-practiced hand to a #gamedev project or pick up some comissions. Any leads are appreciated! 😺

i wrote about tools! lots of cool tools!
my new post about the wonderful world of tools made by small teams, solo-devs, and shareware...
weird, beautiful, and experimental things to be creative in
link: nathalielawhead.com/candybox/t
a lot of these are relevant to gamedev

Why isn’t there an open standard / specification for toy building blocks like #lego so many different brands and individuals can sell / print their own awesome compatible sets without legal threats?
Or is there one already?

Casually wondering how to make more real-instrument analogues in

we managed to use the undocumented reverb features to make credible marimbas and chimes, but we still don't know how to make a recognizable violin or strummed guitar...

- 🐍 💭

"Games writing jam, what's that?!" Check out the extremely cool stuff people have done for past years' themes:

Visual Essays: itch.io/jam/visual-essay-jam
Manifestos: itch.io/jam/manifesto-jam
Lost Histories: itch.io/jam/lost-histories-jam

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The Fourth (!!) Annual Games Writing Jam is Imminent!!

🌠🛸SPECULATION JAM🛸🌠

Join us in imagining a future of videogames, games writing, games culture, that is whatever you want but PLEASE anything but more of the same! Submissions open Feb. 14-22!

itch.io/jam/speculation-jam

Can anyone recommend a way to organize information that I might want to use as reference later?

Specifically, I see a lot of great stuff on GDC, but I'm basically just pasting links into a google doc at this point.

Wee tippino I haven't seen anyone share for a while: if you're sick of bots following you put in your profile and they should leave you alone.

sexism in tech, gitlab 

rx, the minimalist pixel editor v0.4.0 is out! 👾

Linux binary: rx.cloudhead.io/#binaries

Changes:

* Command history with <up>/<down> arrows
* Command-line <tab> completion on files and directories
* New command `:wq` to write and quit
* Much lower CPU usage when no user input

There is literally nothing edgy, metal, or counter-culture about sarcastic/joking/embodying white supremacy, capitalism and patriarchy because it's literally just a regular Tuesday.

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found a procedural rock method i ended up loving, wouldnt be possible without a dev vid done by the artist of the game Alchemica... May mess around with this more and try to find a more low poly solution

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3