Pinned toot

LB: that's where our server lives, so might be a handy thing to bookmark :) I can also be contacted at @ryliejamesthomas if this place is down or w/e

Wow! It seems the pyxel retro game engine did some nice progress since I visited its github page last time. I'm looking foreward to see some games made with this.

github.com/kitao/pyxel

Also, if you want to *write* a short Halloween-appropriate game, there's Ectocomp. itch.io/jam/ectocomp-2018-engl

I so do not have time to talk about this in any depth right now but I think success on #Patreon has way more to do with what you do outside of Patreon than how you configure your rewards.

The steps go:
1) do the work
2) give people a reason to support you in it
3) ensure they know you exist
4) make it easy for them to give you money

Patreon is step 4).

For me step 2) involves putting my work online for free, and step 3) is mostly demo recordings, which I have been v v lax about recently.

Something about "level design" being a core aspect of how we talk and think about games is telling.

this is astounding, please download and enjoy, especially if you are using mastodon95 twitter.com/an0nymoooseYT/stat

You might be missing some of the benefits that stereo can provide.

hey!

i am sponsoring an atari 2600 game coding competition!

atariage.com/forums/topic/2831

entries must be in 6502 assembly. i have about USD$100 to spend in prizes - depending on what people want, i will either award money or manufacture a game cartridge of the winning entries.

TIME TO BRUSH UP ON YOUR 8-BIT ASM!

a game where you are the mood. you control birds flying overhead, the wind, the leaves blowing off the trees. you control the sound board & how often environmental sounds are played. you choose the music. you contort the facial expression but do not control the protagonist.

if you make a videogame and "fail", please take a moment to understand that there is no such thing as failure. you created something, whether it was in your head, on paper or partially computed. this is not failure. videogames do not have to be neatly tied up in a bow & released.

one thing i find fascinating about go is the noncompetitive thread which runs through it.

this is an example of seki, or mutual life: any player attacking actually loses points.

and seki aside, you can view the entire game as noncompetitive, about finding mutual stability.

#WorldWideWebnesday Rules:

🙆🏻‍♀️🆗:
+ blogposts
+ handcrafted HTML sites
+ old GeoCities pages
+ webrings
+ webzines

🙅🏻‍♀️🆖:
+ Medium/Tumblr posts
+ Toot/tweet threads
+ things published in formal publications (Slate, Times, Teen Vogue)
+ anything not archivable (eg, which must be accessed through a web app)
+ PDFs

🎮 Book Update: Chapter 3 is done, including live in-browser emulator (jsnes)! Very excited to use this infrastructure going forward. This chapter is about setting up and testing your development environment, if you try it out please let me know how it went!

book.famicom.party

Hello, I'm trying to teach myself Unity :) I've experimented in it before, but I plan on a game called Nirvana Lucid being my first full game made in it :) Any advice and constructive criticism is very appreciated :D

Show more
gamemaking.social

Hi! I hope Game Making Social is a cosey, friendly place to talk and share stuff about amateur videogame making and everything surrounding that. It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game players most welcome! Unless you're a jerk!!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

Oi there's also a forum at forums.gamemaking.social.

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3