ArtReview article on Not Going Back To Normal https://artreview.com/disabled-people-cannot-afford-to-be-artists-the-system-needs-to-change-covid-19/
Although I did like the aesthetic of the Pixel City tiles:
I'm not sure they're really appropriate for the editor view in #LiSE, because you're going to be placing pawns on top of them by dragging, and it's not hard for buildings to block the tile you want. I'm not really up to implementing SimCity2k-style camera rotation, at least at the moment.
The most usable modern #tile set I've found is from Kenney:
Anybody got suggestions? #foak
Hire me to translate your game into French!
I’m native in French and fluent in English. I’m familiar with American, British and French pop culture and references.
I’ve already made a full fan-translation of a game, including graphics and TTS voices: http://traduction.faith/
I've previously talked about being bummed that Godot doesn't have a nice way of printing formatted JSON via the built-in to_json() GDScript functon. Turns out that the JSON class has a print() function that does! Thanks to @Thoughtquake@twitter.com for the heads up :) https://docs.godotengine.org/en/stable/classes/class_json.html?#class-json-method-print
Last chance to apply !
Oh hey, there were 'balance board'-style controllers for the 2600 and the NES
Also The Bitsy Essay Jam is this week! Make a nonfiction bitsy, adapt a favorite work of research or theory to a cute game format, whatever you feel!! https://itch.io/jam/the-bitsy-essay-jam
If anyone's looking for some music for a game, video, etc, my tracks are all creative commons non-commercial licensed with attribution. https://exquisitecorp.bandcamp.com
dark ambient tapes made with analog and electronic hardware.
Hi @hollowgaming , sorry it's taken a few days, but welcome to GM.S!
I think you know how Fedi stuff works (?), but please let me know if you have any questions about things.
oh i guess i should announce here, i released flicksy 2!
#flicksy is a tool for drawing and assembling graphical hypertext games
Any issues or questions please let me know.
Maybe doesn't quite match the title as I expected, but:
a few years ago I made a tracery grammar for generating silly narratives, using Propp's narrative functions as a rough outline. it's very silly but it made me smile again today while I was reviewing it before class https://editor.p5js.org/allison.parrish/full/T-gkYnFTC
Pygame celebrates 20 years by releasing version 2.0 https://hackaday.com/2020/10/28/pygame-celebrates-20-years-by-releasing-pygame-2-0/
Game Making Tools is a few things, but mostly a wiki for amateur game/vidcon makerers.
1/2 admin accounts, handles most of the adminy announcement stuff :)
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3