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We're making changes to the #Inkscape command line. To be sure we accommodate as many use cases as we can, we need your help! Please post examples and descriptions of how you use the :inkscape: command line here:

(Please also Boost for reach, thanks! 💕 )

Hovering over targets or player characters' healthbars now shows health or other stats depending on game context.

Fixed global/local coordinate systems issues... Still, the priority should be to introduce actions. I already want to hit that guy in the center, not just stare at it :D

@blueberrysoft Oh... I have plenty of such stuff... never ever to see the light :) Just push them to a closed wiki and read/add something from time to time. Only benefit is some mythical writing experience.

It feels so wrong writing stories instead of programming. Ok, now I have over 50 pages of The Circle of Imerah platformer storyline in three "books", including lore; also I've gathered most of the free assets required. Only one question remains: Was I actually really going to make this game?

@jerrtato Unfortunately there's no fun yet to accept funart :D Of the game there is just a long-long-long scenario and tons of gameplay ideas. There is no actual game yet, just basic GUI mechanics (45k lines of code... and it just displays a set of interface elements. ugh!)

@jerrtato Hello! I'm programming in Castle Game Engine (FreePascal-based), my main project is Decoherence (=Wizardry 9). Unfortunately at the moment I'm quiet in an inefficient stage of development - so, no, there isn't anything to test at the moment. I might recommend you checking this game: I've played it for some time and found it really cool and promising!

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Finally a buggy enemy appears. I hope it'll make things a little bit more vivid.

Made cursors for while trying to understand how it's best to merge Acclaim skeleton with Blender-made model, which appeared to be a much harder task than I've anticipated.

@w84death I've found it surprisingly efficient to put the actual camera behind the player's current location (I did it about half a step behind, but depending on field of view, may be even more). This way the player can not only see the tile that's in front of him, but also tiles that are to the left and to the right, which is important for navigation.

Struggle to make a parser for Acclaim ASF-AMC MOCAP data in FreePascal. Almost there... Once I can get this one done, I'll have access to 2600+ free MOCAP 3D humanoid animations and I already have some idea how to add procedural animations to those

eugeneloza boosted

Those who think they have not time for bodily exercise will sooner or later have to find time for illness. ~ Edward Stanley

C`mon. There gotta be a way to understand X3D H-Anim specifications... Same feeling as with GIT documentation - I understand all the words, but I can't make any sense of the sentences... ☹️

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Since a few months I've the idea of forking a little side project from RogueBox Adventures after the next release. The game would have one huge randomly generated map with towns,wilderness and dungeons on it and play a bit like a classic crpg. I also have an raw idea for a plot already where the player needs to solve different themed dungeons in order to save the world.
I'm not sure if I really will start this project but I guess it could be a cool game.

Today I've been playing a cool game: It's really amazing! You can create your own mech, equip it with tons of different stuff, including modules, armor, radars, missile launchers, swords and embark on a quest to help the Universe deal with planets ecology :)

Reorganized completely the Actors bodies management system. Now it's ready for multi-component bodies with skeletons.
Yeah... and failed . Eventually I found the problem with my jams - I'm zero in "front-end" (i.e. GUI) development - it takes me months (actually years) to make something usable. That means no jams anymore. They just bring depression and understanding of own uselessness. Just keep on pointless work on Decoherence - I know I can't ever finish it.

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Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3