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I'm working at a free and open source games. And the primary project is "Decoherence" (in active search for a better name :)) which is a phase-based RPG. After a serious failure a year ago and rewriting everything from a scratch, eventually it seems that the GUI is starting to work as expected.

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We're making changes to the #Inkscape command line. To be sure we accommodate as many use cases as we can, we need your help! Please post examples and descriptions of how you use the :inkscape: command line here: inkscapeforum.com/viewtopic.ph

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Hovering over targets or player characters' healthbars now shows health or other stats depending on game context.

Fixed global/local coordinate systems issues... Still, the priority should be to introduce actions. I already want to hit that guy in the center, not just stare at it :D

It feels so wrong writing stories instead of programming. Ok, now I have over 50 pages of The Circle of Imerah platformer storyline in three "books", including lore; also I've gathered most of the free assets required. Only one question remains: Was I actually really going to make this game?

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Get ready for meeting the #GodotEngine community in Brussels at @fosdem, #GodotCon2019 and our new #GodotSprint!

We've got you covered with up to 6 days of @godotengine goodness with dozens of contributors and users! #FOSS #gamedev

Link: godotengine.org/article/meet-c

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Finally a buggy enemy appears. I hope it'll make things a little bit more vivid.

Made cursors for while trying to understand how it's best to merge Acclaim skeleton with Blender-made model, which appeared to be a much harder task than I've anticipated.

Struggle to make a parser for Acclaim ASF-AMC MOCAP data in FreePascal. Almost there... Once I can get this one done, I'll have access to 2600+ free MOCAP 3D humanoid animations and I already have some idea how to add procedural animations to those

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Those who think they have not time for bodily exercise will sooner or later have to find time for illness. ~ Edward Stanley

C`mon. There gotta be a way to understand X3D H-Anim specifications... Same feeling as with GIT documentation - I understand all the words, but I can't make any sense of the sentences... ☹️

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Since a few months I've the idea of forking a little side project from RogueBox Adventures after the next release. The game would have one huge randomly generated map with towns,wilderness and dungeons on it and play a bit like a classic crpg. I also have an raw idea for a plot already where the player needs to solve different themed dungeons in order to save the world.
I'm not sure if I really will start this project but I guess it could be a cool game.

Today I've been playing a cool game: forum.freegamedev.net/viewtopi It's really amazing! You can create your own mech, equip it with tons of different stuff, including modules, armor, radars, missile launchers, swords and embark on a quest to help the Universe deal with planets ecology :)

Reorganized completely the Actors bodies management system. Now it's ready for multi-component bodies with skeletons.
Yeah... and failed . Eventually I found the problem with my jams - I'm zero in "front-end" (i.e. GUI) development - it takes me months (actually years) to make something usable. That means no jams anymore. They just bring depression and understanding of own uselessness. Just keep on pointless work on Decoherence - I know I can't ever finish it.

So, finally, reworking of bodies is near the end. Everything is working stably again. Next I need to generalize the procedures for them to support multipart bodies.

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3