Some amazing news!! My work got accepted into MoMA!!
We pay you to speak, and submitting your game is FREE. If you're a person of color in games, we want to support YOU. All types of games are welcome — digital, analog, we love them all. And new speakers are very welcome.
LB: I've known from the start that LiSE was going to need a proper rules engine at *some* point, and just put off implementing a real one because I considered time travel to be more basic. The current implementation works ok for toy sims but won't scale to a real Crusader Kings-like
The LiSE world model was inspired by interactive fiction to begin with, so Inform's rules engine might fit the bill...
Queries are coming, too, though I plan on modeling those more off of SQL
also the idea of using Inform wherever for "world-modelling, conversation, or dynamic text generation" (not just parser IF) is fun to think about... imagine Inform living a second life as a kind of embedded friendly prolog-like you use for game dev
this is super cool and I can't wait to see what people do with it https://intfiction.org/t/inform-7-v10-1-0-is-now-open-source/55674
"It is now possible to have Inform projects which run Basic Inform only, a form of the language without rooms, things, vehicles, the command parser, actions, and so on, but still having phrases, rules, lists and the like: in effect, Basic Inform is a general-purpose programming language."
Hi, I'm Andrew. I created and run the monthly indie game anthology, Indiepocalypse.
Each month I curate games from 10 developers (1 being newly commissioned) and sell the issues to promote shorter, weirder, alternative games and to pay the devs.
I've been doing it for over 2 years!
🐾 We are a small duo from Italy making games about marginalized and "difficult" experiences. We aim to offer a helping hand to those who live those experiences, make them feel more understood, and maybe give a new perspective to those who don't live these situations to better understand them.
❤️ We are here to get in contact with other creators, exchange ideas and opinions about games and game design in general!
So I think I'm going to add some background processing to precompute those deltas for points in the timestream that I think the user might want to travel to
Time travelling between different branches of the timestream in #LiSE is easy when you don't have to display the whole state of the world, but you totally have to do that in #ELiDE or any kind of developer tool at all
Even with the entire history loaded, generating a delta between two world-states is slow. I've gotten the core of the operation into #numpy, but I have to serialize everything first, which seems to be a bottleneck
Has anyone used the Grid Engine? https://github.com/Planimeter/grid-sdk
The features make it sound like sort of a modern BYOND which is intriguing
I'll help you with Python programming if you like
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