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But my variety of kinesthetic interactions with the world -- and this is true for most people, I think -- is largely collapsing into the feeling of tapping and swiping my finger on smooth glass. As a kinesthetic experience, smooth glass *fucking sucks*.

it's true. you can't just make a game about any subject and guarantee it'll be good. for example, if you made a game about inflating your own ego, it might get boring after the fifth puzzle

Note to people, if you previously had blocked that instance has been shut-down and the user has moved to

I wrote a new post about showcasing at Playdate, the LA Zine Fest, weird games, and what it means for an event like "Playdate" to lose it's name...
This is a lot of cultural criticism, and what the Playdate (game toy) means to someone like me.

Yesterday, I released a little arcade top scroller called Honeycomb CRUNCH as both a fun game to play, and an example project to pick apart and learn from. One of the last things I added was this cool splashscreen :D #gamedev #indiedev #screenshotsaturday

Whoops, didn't mean to spam the local timeline with ten things at once, but...

Hi, I made a new bot! This one's for noyb's Bottomless Pits in Games blog :)



I have taught my son that opening up the inspector on any webpage and adding "contenteditable" to the body tag allows him to freely type the word "butts" anywhere on that webpage and I have a strong suspicion that this knowledge will shortly spread to his entire school

if you could control a few arms at once, and you had buttons which controlled a character, you could have situations where you control a second-order character.

Been fiddling with making a desktop/GUI for OBSHAGCE, so people can make things without typing HTML and CSS.

First time doing something like this (though have made a real simple Python GUI before), so not sure when or if it'll actually get done.

Just using Python and Tkinter because... less dependencies i guess and i used wx last time iirc :acnl_blush:

my friend @HihiDanni made me a level editor interface for my current game, and I've spent today adding the tile grfx to it and changing the sidebar.

I'm so thrilled about this, I've never made a game with something like this! I can't wait to finish the editor so I can make the game, and I really can't wait to finish the game so I can share the level editor with everybody!!

I mean I hope people are interested in making their own level sets lol

I've never made a map in Doom before, but I've already started making impossible structures and infinite hallways. This game fucking rules, how come nobody ever told me this before?? (Everyone has been saying this for years I just ignored them)

:knp_bbboy: ahhh nothing like a solid day's work doing uh, whatever it is I'm standing on and holding onto
:knp_bbboy: :acnl_apple: muncm munch crunch yum apple
:knp_weed: hey! what the he'lls wrong with you?! that was my friend!
:knp_bbboy: uh oh, sorry I guess
:knp_weedc: is that all you have to say for yourself?!
:knp_bbboy: yea
:knp_weed: you will regret this.....

#books - Russian Cosmism ed. Boris Groys -- Collection of writings by a group of utopian anarchists who heavily influenced both soviet sci-fi and the space program. General concept is to develop a speculative politics of biological immortality, deep space travel, terraforming and so on... Groys' intro and curation of the texts doesn't fawn over the writers as unrecognized geniuses (the writer of the piece arguing for mass blood transfusions died of... an experimental blood transfusion! and --

I swear open source stuff is as repulsive as indiegams a lot of the time.

Both just tryig to copy corporate stuffs, down to the shitty marketing.

Actually open source is also obsessed with the word 'freedom' like individual freedom and ibdividual control are the most important things in the world. And god whenever I check some github and they're like 'by the x, for the x' I puke. So they're even worse. And the logos and websites are just the pitssss.

Thank you for reading my grumping, g'night

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Hi! Game Making Social is a part of the Fediverse dedicated to being a cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3