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Found a stack of blank floppies
Ordered a PCIe IDE card
Already have a drive
What to release?

here is the first test with objects made of the new soft materials <3

here's a screenshot from VHS footage of an officially-broadcast satellaview magazine with a drawing of someone wearing a shirt that just says "FUCK" on it

Finally, here's the battle interface: both you and the AI can have a unit (which can be the same unit) in each of the "attack" and "defence" slots. Keeping a unit "in play" saps its resilience, which eventually leads to its stats draining away as it tires. Managing that is a key party of winning battles:

My latest game is in closed beta testing! It's a turn-based RPG with limited graphics that are based on medieval manuscript images and randomised world generation so every game is a bit different. You play as one of four houses, each with a different playstyle, and you can choose more questing, politics or warfare focused gameplay.

If you might be interested in testing it or have any questions, please fire them my way :)

#gaming #gameing #gamedev #medievalmastodon #medieval

Woah! Let's get this page started again!
I've done a new thing! A PATREON!
Three tiers:
$1 Just the highlights!
$5 all the updates!
$50 a monthly mentorship or consultation check in!

Oh whoops, I forgot to say welcome @Raccoon_JS :acnl_blush:

I hope you'll make an post soon :)

Feel free to @ me if you have any questions about the instance, Masto, or the Fediverse.

Missing the deadline for the first round of lowtech webring submissions, but i'm making a pretty page for obshagce

need to get my desktop working again so i can finish the other kk game i was making...

gm.s meta, downtime, apologies 

you ascend to another plane of knowledge when you abandon chess and embrace Intelligent Qhess. its the same as normal chess but you launch your chess pieces at your opponent to try and knock their pieces instead of using the tiles.

here is one brave artists rendition of intelligent qhess in action.

Gonna start an image blog of incredibly passive videogame enemies. Creatures that are simply minding their beez like the regular size frogs in Pitfall 2 that do nothing but hop back and forth on the same spot.

It's the last day of the year 🌸 and I'm releasing 🗓️BTYE - Before The Year Ends🗓️
A super cute and microgame about new year's resolutions
Play it at
#pixelart #gamedev #HappyNewYear2019

I'm a bit shy to post this one on twitter quite yet because it textually implies I like... have a body in a variety of ways BUT here's my review of the V&A videogames exhibition

LOW TECH WEBRING... cutoff to be in the first batch of sites I add is JANUARY 5TH!! Then every few months or so I will do another batch so I update on a regular schedule rather than in bits and pieces. If you have an HTML based homepage or similar with a focus on small games and web 1.0 creativity, let me know your URL and how you would like to be listed! The banner will look like this and I will send you the code to add to your site sometime in January.

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Hi! Game Making Social is a part of the Fediverse dedicated to being a cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3