@selfsame yeah, i understand that feeling
@selfsame actually this reminds me of why i only did one ludum dare and rarely do jams. they have like a veneer of community that just makes participating feel really hollow. like you're at a big party with lots of shit going on but everyone's actually sitting there on their own, exhausted.
@selfsame what do you think would make it more satisfying?
I think if I never joined Glorious Trainwrecks, and then later found an encouraging local scene and pals doing interesting stuff I would've given it in maybe.*
Even then, leaving Twitter + covid lockdown def makes doing games feel like casting into the void. Online shit feels so flavour-of-the-day, no matter the medium I think, if that's all there is.
*Well I do give it in like once a month but my brain keeps nagging me with ideas.
@hache IT SOLVES SO MANY PROBLEMS
I don't think you can argue that the world wouldn't be better if everything was slimy and everything was just sliming and slipping round??
But big. Human sized eel. But like the length/girth ratio of a pickled cucumber.
my lisp game jam entry is up at https://selfsame.itch.io/orbomancy
it's also the first Godot game written in clojure which was a ton of fun
@hache I think the only opinion I trust on this game is Brendan Sheffield's, and he didn't like it much :(
But if you haven't played the original it will probably still be good?
I dunno why Sega didn't get M2 to do it, or a collection of 1, 2, and RPG :(
@clacke how about you stick your patronising hypotheticals up your arse, and I go chat to the admin of the soapbox server.
Downloaded a couple of car scripts (etc) of github:
Goes along with a video tutorial. But it doesn't really work well, and the rotation is off-centre for some reason. No reverse.
Okay. Generates a stragely position camera if you don't attach one. You can mess with lots of settings as you play.
I wish cars behaved like this. Including being able to jump.
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
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