Haven't had an intro up for ages, so:
Hi, I'm BLUEBERRY SOFT, a videogame company from Melbourne, Australia, living / working on Wurundjeri Woi Wurrung and Bunurong land.
I like working with materials I find online; other people's / collective ideas are more interesting to me than my own.
I'd like to do more local community-building, and generally encourage other people to make games, but I'm kinda shit at it :(
(replying to private post)
The key change for me is that I used to, want things I made to be considered games, because there was such a dominant and strict definition of what a game was. Now I don't feel like that weighs on me at all, and would rather explore my favourite thing about games, which is the way they look, and make realtime computer graphics things that have a minimal amount of interaction. The interactive part is important too though, but that's what I'm struggling to write about.
Okay NOW you can sign up to a newsletter subscription, which I'm doing because I feel like it's the easiest way to subsidize my zine/writing/curating/jams/etc work without pay gating what I already do for the general public, thank you a ton if you're willing to pay for it: https://buttondown.email/deathtorealism
Has anyone tried Sok-Worlds in Linux/Wine? It's only $3 so I'll probably just try it, but thought I'd ask.
tinytools.directory reminded my of it, and it seems like my kinda thing. It's connected to a stock art kinda site, so it's easy to insert web junk and share your collage game things with people.
got the saga frontier remaster today. the character i'm playing as is a supermodel who was framed for murder, broke out of prison, joined a group of thieves, fought inside of a large monster, and became a pro wrestler in order to join a fighting tournament where the guy who framed her for murder is hanging out. this game rules, and fuck all the magazines back in the day telling young me not to play it.
new mini modular synth/teletype album. inspired by the 1972 generative sequencer / instrument the Triadex Muse.
Iron & Blood: Warriors of Ravenloft (Take-Two Interactive Software/Acclaim Entertainment, 1997) #DOSGaming
NEW BLOG POST: racing season has begun, so i wrote about some racing games
New blog post: Ham-Hams Unite!
Wherein I gush about a Hamtaro game on the Game Boy Colour.
My local gamedev meetup put on an EP jam this past week, so I created 97 seconds of music and put them on the internet. https://spindleyq.itch.io/two-short-tracks-i-dont-hate
Not using this account at the moment(/ever again(?))
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3