if you could control a few arms at once, and you had buttons which controlled a character, you could have situations where you control a second-order character.

Been fiddling with making a desktop/GUI for OBSHAGCE, so people can make things without typing HTML and CSS.

First time doing something like this (though have made a real simple Python GUI before), so not sure when or if it'll actually get done.

Just using Python and Tkinter because... less dependencies i guess and i used wx last time iirc :acnl_blush:

my friend @HihiDanni made me a level editor interface for my current game, and I've spent today adding the tile grfx to it and changing the sidebar.

I'm so thrilled about this, I've never made a game with something like this! I can't wait to finish the editor so I can make the game, and I really can't wait to finish the game so I can share the level editor with everybody!!

I mean I hope people are interested in making their own level sets lol

I've never made a map in Doom before, but I've already started making impossible structures and infinite hallways. This game fucking rules, how come nobody ever told me this before?? (Everyone has been saying this for years I just ignored them)

:knp_bbboy: ahhh nothing like a solid day's work doing uh, whatever it is I'm standing on and holding onto
:knp_bbboy: :acnl_apple: muncm munch crunch yum apple
:knp_weed: hey! what the he'lls wrong with you?! that was my friend!
:knp_bbboy: uh oh, sorry I guess
:knp_weedc: is that all you have to say for yourself?!
:knp_bbboy: yea
:knp_weed: you will regret this.....

#books - Russian Cosmism ed. Boris Groys -- Collection of writings by a group of utopian anarchists who heavily influenced both soviet sci-fi and the space program. General concept is to develop a speculative politics of biological immortality, deep space travel, terraforming and so on... Groys' intro and curation of the texts doesn't fawn over the writers as unrecognized geniuses (the writer of the piece arguing for mass blood transfusions died of... an experimental blood transfusion! and --

I swear open source stuff is as repulsive as indiegams a lot of the time.

Both just tryig to copy corporate stuffs, down to the shitty marketing.

Actually open source is also obsessed with the word 'freedom' like individual freedom and ibdividual control are the most important things in the world. And god whenever I check some github and they're like 'by the x, for the x' I puke. So they're even worse. And the logos and websites are just the pitssss.

Thank you for reading my grumping, g'night

Thinking of B game like a B movie in the older sense, of something played alongside the A thing, but lower budget, more freedom given to the maker...

I was gunna call this Castlevania 10 sequel a BBB game, but realised it didn't really make sense, is all.

The entire soundtrack to The List was composed by my friend, Christopher Psukhe. Please think about paying his bandcamp page for the OST a visit! christopherpsukhe.bandcamp.com

After more than a year in the making, I'm proud to present my biggest game ever: The List!

Elizabeth the elephant wants to save her village from a flock of self-propelled airplanes that threaten their way of life. But what can she do...?

The List is a light-hearted adventure game with simple platforming, a few minigames, and a focus on dialogue. It should take 2-3 hours to finish.

skirtdingo.itch.io/the-list test

hardcoregaming101.net/cookies- I like hg101 but isn't it stolen valour to post something ClassicsOfGame already covered like five times earlier in the same month

after scurrying for two days and trying to harvest fruits and vegetables to sustain myself during the hardships of "game development", I have managed to finish a short, browser playable tribute to the most important real frog, The Loveland Frog!

skirtdingo.itch.io/the-lovelan

i leave this open in a tab and every once in a while i just open it and stare

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3