blog post finally done. it's about retro game compilations, and why they're not so great these days

lonelyfrontier.net/blog/?p=633

This sword is a veritable mass of skill. Hurl manchette.

Inflicts regular bronze, making it effective in various situations.

🎶 🐲

not what I was aiming for when I started but I like it

My submission to the Speculation Jam: a speculative short story titled IT IS EASIER TO IMAGINE THE END OF GAMEPLAY THAN THE END OF VIDEO GAMES shadsy.itch.io/post-gameplay

i wrote about tools! lots of cool tools!
my new post about the wonderful world of tools made by small teams, solo-devs, and shareware...
weird, beautiful, and experimental things to be creative in
link: nathalielawhead.com/candybox/t
a lot of these are relevant to gamedev

I actually played through the thing. Felt like an Ocarina of Time 50-hour-long fangame.

If you wanted to be generous you could read it as a cynically made throwback for the people that got pissy about 'cellda' (which has similar, formula-based problems really).

If I ever get the Zelda urge again I'll just replay 2.

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@coleoptera do you think this is kind of an Eventual Wiki mindset that contemporary games have? that eventually the veil falls away and reveals a craven internally consistent spreadsheet

old games have sublime corners to them that are truly unknowable maybe because they were not made to be eventually catalogued and made finite idk

like idk I don't want to make decisive culture/economic statements but I'm always really impressed by like, the small studio mid-budget stuff that appeared on the playstation and ps2 mostly from japan (my main favorite examples are like, chulip, LSD, and deadly premonition) and that these titles have a kind of spark and originality that even indie projects don't often? like they have a -pull-. It feels like KRZ is so great because it's catching up with this mindset.

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I played my Sekret Santa game that was made for me by HiHiDanni and it was fantastic!! I can't stop playing it actually. Beat my high score of 470 if you can
glorioustrainwrecks.com/node/1

The Fourth (!!) Annual Games Writing Jam is Imminent!!

🌠🛸SPECULATION JAM🛸🌠

Join us in imagining a future of videogames, games writing, games culture, that is whatever you want but PLEASE anything but more of the same! Submissions open Feb. 14-22!

itch.io/jam/speculation-jam

Decolonization, Capitalism, Video Games 

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It took some work, but Glittering Light 2 now has a lo-fi #graphics mode. It muddies the #display, but works much better on slow computers.

Some years ago, I did a small voxel shooter for PICO-8, you can play online or download the binary on the itch.io page: chiptune.itch.io/zepton

the source code is available on the official PICO-8 BBS:
lexaloffle.com/bbs/?pid=38171

Aaaa I forgot to mention the 'Fictional Games' event on Glorious Trainwrecks:

'This is a game jam about games that do not exist or currently do not exist. [...] This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills.'

glorioustrainwrecks.com/node/1

Make a game without actually making the game.

meta hot take kinda 

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3