Really enjoying this OFF RPG from 2008, it was part of a "weird wave" of games made with RPG Maker (Yume Nikki is another example). It sometimes feels like a daring sketch towards a bigger game but I like that, actually — a lot of good literature has an unfinished quality about it, and games, in their obsession for functionality, rarely dare try that. Still trying to figure out how you can pull off something like that with more recent iterations of RPG Maker.

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3