Approaching V 0.2.0 of fml-imgui!

What works:
1. Anchoring
2. Click / Hover Callbacks
3. Adding a floating element
4. Rounding the edges of images

What needs to be done:
1. Canvas cropping overflow
2. Adding arbitrary elements
3. Removing elements

Debugging my new UI library:

Fennel Markup Language - Immediate Mode User Interface

1. Anchoring works!

2. Alignment works! (without padding :/)

3. Margins are broken AF (see red boxes)

Playing around mocking up levels with Tilesetter

For my games I usually end up running my own tilemap tool, but that usually only comes together towards the end of the project. It's nice to see mock up how your levels are going to look before you commit.

I've used Tiled before, but its auto tile setup is very time consuming, so I don't find it useful for mocking up scenes.

Finished Delivery Steve!

I still can't seem to get the jump to be consistent at between very high (144+) and very low (25-) frame rates. There is an issue with how acceleration compounds at different time steps that seems intractable.

Just released the 3.1 version of Apocalypse Meow, "The Slightly Better Edition"

This version defaults to mouse lock when playing, supports full screen, and fixes a bunch of performance bugs.

F10 toggle full screen on and off

Enter drops you into editor mode (press v to save the map)

Set up multiple renders of the same simple ship to test out the effect of having movement speed dependent on direction.

Haven't adjusted the movement speed yet, but the ships look pretty cool!

Playing around with some movement schemes!

I can control the rise, max, decay and floor parameters to effect the feel of flying the spaceship.

The next step is to have these parameters dependent on the direction the player is facing. For example, the maximum speed should be greater going forward than backwards.

A little interior composition I made up this evening.

Still struggling a little with the perspective for natural objects such as trees.

Also, I've been live streaming my music production and arting over on twitch

I've added the link to my profile.

I made this loop over lunch.

I like the baseline and the beat, but I have no idea what to do for the melody :/

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3