I think I need to balance my life. Mainly just the amount of time I spend with and the amount of sleep I get.

Things I did this weekend while procrastinating on my submission

1. Figured out how the entr omand line utility works
2. Read the whole Aseprite API (wow it's useful)
3. Tried to get JeeJah nREPL working (ran into some bugs when connecting using Monroe)
4. Wrote an library for navigating through love2d stack traces
5. Wrote a gif capture utility for (relies on ffmpeg)

The minor-mode I wrote for jumping through stack traces is now available at gitlab.com/alexjgriffith/lovej

M-s M-s to jump to the first location of the line in the stack trace

M-n to jump to the next line of the stack trace

M-p to jump to the previous line of the stack trace

Happy gamedev everyone!

Spent most of the time working on an emacs utility to scrape the stack trace, letting you jump between file locations where the error was raised.


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A little about myself.

I make:
+ Games using with
+ Music using
+ Pixelart using

I try and write at least a game a year.

For writing code, I exclusively use (love the brutalist theme)

Programing languages I love : R, Fennel, Erlang, Scheme, C, Elisp
Programing languages I hate : C++, Python, Javascript, Elisp
Languages I want to work with next: Rust, Elixer

Offline, I enjoy snowboarding and painting minis (Lord of the Rings)


Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3