A little about myself.
I make:
+ Games using #fennel with #love2d
+ Music using #LMMS
+ Pixelart using #Aseprite
I try and write at least a game a year.
For writing code, I exclusively use #emacs (love the brutalist theme)
Programing languages I love : R, Fennel, Erlang, Scheme, C, Elisp
Programing languages I hate : C++, Python, Javascript, Elisp
Languages I want to work with next: Rust, Elixer
Offline, I enjoy snowboarding and painting minis (Lord of the Rings)
Updated the minimal love2d #fennel repo.
Now you can duplicate the project directory using ./path/to/min-love2d-fennel/.duplicate/new-game.sh $PROJECT_NAME
You can also generate a more sane layout (with your source in a src file) using ./path/to/min-love2d-fennel/.duplicate/new-game.sh $PROJECT_NAME --layout=seperate-source
Does anyone know of a good cheap 3d printing service online? Want to get the devterm cover printed, but it's slightly too big for any of my local friends to 3d print for me.
https://www.clockworkpi.com/product-page/devterm-protective-cover-3d-model-in-stl-stp-format-free
I plugged it into Shapeway and was quoted over $100 bucks. I feel like there has got to be a cheaper route.
@alexjgriffith Good idea. I was going to set the jam up this past weekend but I was extremely busy. I plan on setting it up this coming weekend though.
How about we collect some themes from the Fediverse, and we randomly select one? I like the idea of a last minute surprise better, and it would be less prone to vote manipulation.
I'll start with the theme we had for the jam about 5 years ago: "slime"
@mfiano any plans for the 2022 Spring Lisp Game Jam?
Maybe we can run a poll on Mastodon this year to select an Optional theme for the Jam?
The default version of love used by the bundler is still 11.3
I'm working on updating the emscripten port. Once its ready I'll update the default to 11.4
[2/2]
Updating the minimal #love2d #fennel setup to work with love 11.4
The love team dropped their x86_64 linux artifact for the 11.4 release.
To make the AppImage release bundler work, I switched over from the .tar.gz artifact to the AppImage artifact. It seems to work for all 11.x versions of love.
https://gitlab.com/alexjgriffith/min-love2d-fennel
[1/2]
Beefed up love-js.sh in the minimal love fennel setup
Now you can pass in the height / width of the desired canvas size, as well as the colour of the text and background.
I also updated the look of the loading page after seeing so many clean looking loading pages during the love2d game jam.
https://gitlab.com/alexjgriffith/min-love2d-fennel/-/blob/master/buildtools/love-js/love-js.sh
Submissions closed for the 2022 love game jam a couple hours ago. Managed to squeak my submission in with just a few minutes to spare.
... should have taken those two minutes to spell check the title.
As usual, the game was made in fennel and the source code is available on gitlab.
Wrote a quick tutorial on how I use peek and gifsicle to make GIF teasers!
I make a couple games a year. Promise to keep you updated 😉
My go-to engine is Löve2d, but I'm testing the waters with Godot.
If I had to pick my favorite language, it would have to be Fennel.