A little about myself.
I try and write at least a game a year.
For writing code, I exclusively use #emacs (love the brutalist theme)
Programing languages I love : R, Fennel, Erlang, Scheme, C, Elisp
Languages I want to work with next: Rust, Elixer
Offline, I enjoy snowboarding and painting minis (Lord of the Rings)
Reworked my itch user profile. It's amazing how much it lets you do sans css.
Split the layers out a scooch and added some dynamics
Another little loop. This one needs a bit of work to turn into a proper progression.
Been loving the #Vital synth VST
I think it mainly has to do with the consistency of the UI paradigm and the quality of resources that are available.
Want to sidechain? Watch one of a dozen 4 min videos with the information distilled perfectly.
I'm about half way through my #lispgamejam submission.
The crafting is done, now time for the space combat!
5 years on and it's still bumping!
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3