A little about myself.
I try and write at least a game a year.
For writing code, I exclusively use #emacs (love the brutalist theme)
Programing languages I love : R, Fennel, Erlang, Scheme, C, Elisp
Languages I want to work with next: Rust, Elixer
Offline, I enjoy snowboarding and painting minis (Lord of the Rings)
Just decorated my second room in #AnimalCrossing
Ugh, I've fallen onto the #animalcrossing bandwagon 🙄 Now my life revolves around the hunt for fruit, other than wretched pears!
PSA: I know image descriptions aren't possible for everyone and I respect that access-needs clash (all disabled people are familiar with this phenomenon). But I also know a lot more people can describe their images than are currently doing so.
If you can, you should describe
* jokes and memes; it's no good telling me I'm not missing anything
* gifs and videos
* your art! I see so much art I can't boost
* cute animal pics; I'm always sad when I can't boost the cute dogs
* audio clips too!
It took me 10 years to realize that Ubuntu's version convention is simply year.month 🤦♂️🤦♂️🤦♂️🤦♂️
20.04 = April 2020
10.04 (Lucid) was the first version of Ubuntu I used, way back in 2010!
I feel I met my personal goal of making a game that was "actually fun to play". While Apocalypse Meow was far less complex than Welcome Home Sunsun, it's entertainment rating was SIGNIFICANTLY higher!
#lispgamejam results are in!
Stefan Devai took first place overall with their excellent submarine shoot em up, Amethyst Waters,
Apocalypse Meow came second, and
When you use the user editor in your own game to make more challenging levels for yourself 🙌 🙌 🙌
I should have made it more convenient to share levels!
You can overwrite any level in the game using the in game editor (press enter to get into the editor and v to save), or by copying other user created levels, named level[1-9].fnl or user-level.fnl into your local Apocalypse Meow folder (in AppData / .local).
The version of Apocalypse Meow pushed to Itch has an issue with hitching on some computers! If you face this problem check out this release on Gitlab
It's identical to the game on Itch, but with with my most recent "optimization" removed.
i helped make a game for a game jam!
Correction, halved the execution Time!
I pushed two more versions.
When testing it on a slower machine I noticed that it was nearly unplayable.
1. I halved the execution speed by simplifying my collision checks for the cats.
2. I made sure to adjust the speed when it was applied to position based on the dt. I had done so for the acceleration and didn't notice anything off until I tried it on my venerable t420.
Final version of Apocalypse Meow pushed to Itch for the #lispgamejam
The only major change from the last version is not locking the mouse to the window by default. While grabbing the mouse keeps you from clicking off screen, it does not feel very user friendly in a windowed game. Mouse lock is still available in the options menu
If you're playing the game on a laptop make sure that you adjust your settings so you can use your track pad and keyboard at the same time!
I think I need to balance my life. Mainly just the amount of time I spend with #emacs and the amount of sleep I get.
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3