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A little about myself.

I make:
+ Games using with
+ Music using
+ Pixelart using

I try and write at least a game a year.

For writing code, I exclusively use (love the brutalist theme)

Programing languages I love : R, Fennel, Erlang, Scheme, C, Elisp
Programing languages I hate : C++, Python, Javascript, Elisp
Languages I want to work with next: Rust, Elixer

Offline, I enjoy snowboarding and painting minis (Lord of the Rings)

Reworked my itch user profile. It's amazing how much it lets you do sans css.

alexjgriffith.itch.io/

Another little loop. This one needs a bit of work to turn into a proper progression.

Been loving the synth VST

I think it mainly has to do with the consistency of the UI paradigm and the quality of resources that are available.

Want to sidechain? Watch one of a dozen 4 min videos with the information distilled perfectly.

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Testing out this evening. After ~3 hours I feel like I'm more productive in it than , which I have been using for almost two years -____-

I don't know how this happens...

My three most recent games somehow ended up within 3% of each other, in terms of LOC

I'm about half way through my submission.

The crafting is done, now time for the space combat!

I saw a dwarf recite Beloved Moistness at The Fragrance of Shielding. I'm not enjoying this.

— Bomrek Kelèrith, mayor

a cool part of capitalism is that all the jobs that help people pay less because they know people who care will do them anyway so its a easy thing to save money on

Finished Delivery Steve!

I still can't seem to get the jump to be consistent at between very high (144+) and very low (25-) frame rates. There is an issue with how acceleration compounds at different time steps that seems intractable.

alexjgriffith.itch.io/delivery

This week's project: Delivery Steve

Deliver packages to all your friends! Beware, as you pick up more packages you become less mobile.

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gamemaking.social

Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3