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A little about myself.

I make:
+ Games using with
+ Music using
+ Pixelart using

I try and write at least a game a year.

For writing code, I exclusively use (love the brutalist theme)

Programing languages I love : R, Fennel, Erlang, Scheme, C, Elisp
Programing languages I hate : C++, Python, Javascript, Elisp
Languages I want to work with next: Rust, Elixer

Offline, I enjoy snowboarding and painting minis (Lord of the Rings)

Was going to make a game for a jam this weekend, but am not going to have enough time. Made a little ditty instead!

Today I discovered that Ubuntu 21.04 shipped with a major glibc regression that completely breaks gdb.

I also managed to totally break my system while trying to ensure that I wasn't encountering a common system configuration problem.

FYI, you can work around this problem today by manually installing the testing version of the libc6 package.

Since this did such numbers on birdsite:

Five or so years ago I was working on the BBC's developer portal at and I was asked to replace the terrible fake code on the laptop screen in the stock photo. As an easter egg, if you click on the laptop screen then you can change it too.

The Witcher is like Lord of the rings put through one of those zelda randomizers

Germany is about to pass a law that allows german intelligence agencies to use trojan software on its citizens without any reasons for suspicion.

since folks are boosting this older post: it's no longer true that I'm waiting to shut down the #freenode channels I started; the freenode staff booted me out of them so I am all moved over to libera now even tho the matrix bridge is not yet ready.

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#GameDev Where do you put your code to play audio?

Just attempted my first chip-tune using

Mad respect to anyone who actually had to work within the constraints of those old sound cards.

Reworked my itch user profile. It's amazing how much it lets you do sans css.

Another little loop. This one needs a bit of work to turn into a proper progression.

Been loving the synth VST

I think it mainly has to do with the consistency of the UI paradigm and the quality of resources that are available.

Want to sidechain? Watch one of a dozen 4 min videos with the information distilled perfectly.

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Testing out this evening. After ~3 hours I feel like I'm more productive in it than , which I have been using for almost two years -____-

I don't know how this happens...

My three most recent games somehow ended up within 3% of each other, in terms of LOC

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Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3