I'm Jeremy! I am interested in weird videogames and retrocomputing.
I founded glorioustrainwrecks.com, a community focussed on creating a positive and accessible place for anyone who wants to make games.
I host the Fringe Game History Podcast, where I interview folks about the early days of weird, personal game dev communities and creators.
I wrote Neut Tower, a puzzle game created entirely on an actual-hardware 286 MS-DOS PC, which I am currently porting to the Apple II.
I just hit publish on a blog post I've had sitting around since December about Spellcaster, a lost programming language for teaching for the Apple II and Commodore 64 https://blog.information-superhighway.net/spellcaster
I have run through my KansasFest presentation twice tonight and it is maybe a couple minutes long but it will work. Phewww. There's pretty much nothing I could bear to cut at this point, and much that it pains me to have left out.
Overhauling my too-long KansasFest presentation to cut to the chase much faster for the third time
Man, organizing your thoughts for clear communication is hard
Just added a very simple version of this to the custom presentation software I wrote for my KansasFest talk and it's great, 10/10 would recommend this exist
Does any mainstream presentation software have features that help a presenter stay on track to deliver a talk within a given time frame? Like, some kind of speedrun-type indicator that tells you "whoops, spent longer on that slide than I expected, will have to pick up the pace a bit over here"
If not, why on Earth not
how did I not hear about this until now!! oh my god!!
Poking around my old computer backups and I found my corpus of shareware readme files! Long ago, I wanted to extract registration mailing addresses from them and then plot shareware games on a map. Turns out this involves a ton of tedious manual work, but maybe there's a shittier incomplete version I could manage now with some dumb regexes and nice tooling.
I've discovered there's a Sega Genesis port of Cryo's Dune and they ported the AdLib soundtrack to the YM2612 and it just sounds WRONG https://www.youtube.com/watch?v=aCFlmbVhqN4
I did it! I can officially swap between Honeylisp projects. Neu] [ower builds a disk image and uploads to MAME with the improved 8-Bitsy project model.
There is _SO_ much un-abstracted duplicate code right now, it's a real mess, but the important thing is that I can now seamlessly demo both of them in my presentation :)
Actual Wizard | he / him
Hi! Game Making Social is a part of the Fediverse dedicated to being a well-moderated, cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.
It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.
Game makers, game writers, game curators, etc. etc. most welcome!
Please read the rules before signing-up :)
PS: We have Animal Crossing, LSD, and Klik & Play emoji :3