That feel when you get motivated to work on a game but then work kicks your butt for a week straight :acnl_sad: Just gotta get re-motivated when things calm down.

What do you all think contributes to a games popularity the most? Art, story, programming, design, or music? :acnl_wha:

What do you all think about making similar projects back to back? My last game was a top down adventure style game and I have an idea for another but I feel like releasing games that are kind of the same is bad form for a game maker. Tell me your thoughts on this while I ponder more possible game ideas! :acnl_thinking: :acnl_wha:

If anyone wants to check out the game I finished a few months ago here's the link :acnl_waves:
I'm not very proud of it, especially because of the time it took me to make it, but it's the only game I've made so there's nowhere to go but up. Hopefully :acnl_chilling:

Hello! I smash my hands on a keyboard and sometimes that makes a videogame. Right now I only know game maker 2 and a few other base languages but I'm always excited to learn more. I've been learning programming for the last 3 years and one of those has been spent making games. Excited to meet all of you and make games with you! :acnl_joy:

Hi! Game Making Social is a part of the Fediverse dedicated to being a cosy, friendly place to talk and share stuff about amateur videogame making, and everything surrounding that.

It's kinda an offshoot of Game Making Tools, which is a wiki(+) for a similar audience.

Game makers, game writers, game curators, etc. etc. most welcome!

I also try to maintain a list of not-jerk game-making communities on the wiki, which you might find interesting.

Please read the rules before signing-up :)

PS: We have Animal Crossing, LSD, and Klik & Play emoji :3